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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    OP, you forgot a "Brace yourself, a tomestone will go away" picture
    At the end, the amount of tomestones will not change. There will be not more or less tomestones in 3.4 than in 3.3
    (0)

  2. #2
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I doubt anyone needs to brace themself for a tombstone leaving though... if anything they wouldnt care. One less grindy thing to worry about.
    (0)

  3. #3
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Felis View Post
    OP, you forgot a "Brace yourself, a tomestone will go away" picture
    At the end, the amount of tomestones will not change. There will be not more or less tomestones in 3.4 than in 3.3
    The number of tomestomes isn't the issue but more the fact that SE just continues to roll out the same content style patch after patch.
    (0)

  4. #4
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Skivvy View Post
    The number of tomestomes isn't the issue but more the fact that SE just continues to roll out the same content style patch after patch.
    They are introducing 250 level craft able fully mendable gear from what I understand. How is that the same stuff? One doesn't have to do tomes if they don't want to. I know personally i have fully meldable 220 gear currently and didn't fully gear my roles in Lore, I used it more for alt roles than my main. Seems people what things to change and they have made changes, I just think people don't want to see it.
    (0)

  5. #5
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by LaylaTsarra View Post
    They are introducing 250 level craft able fully mendable gear from what I understand. How is that the same stuff? One doesn't have to do tomes if they don't want to. I know personally i have fully meldable 220 gear currently and didn't fully gear my roles in Lore, I used it more for alt roles than my main. Seems people what things to change and they have made changes, I just think people don't want to see it.
    So our options are now: grind tomes (as usual), run raid (as usual), and buy gear. That isn't really worth getting that excited over..
    (0)

  6. #6
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,929
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Skivvy View Post
    So our options are now: grind tomes (as usual), run raid (as usual), and buy gear. That isn't really worth getting that excited over..
    And what exactly would you like? Another horizontal change the entire system solution? It's not going to happen. They are introducing new options to the gear scene and it's a good thing in my view. I was told although I haven't seen it in writing that the new tome gear will also be over mendable as well allowing for more customizable stats. If anyone can confirm this it would be appreciated.
    (2)
    Last edited by LaylaTsarra; 09-02-2016 at 11:41 PM.

  7. #7
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Skivvy View Post
    So our options are now: grind tomes (as usual), run raid (as usual), and buy gear.
    Besides these 3 options i could only think 3 more and those are Dungeon/Diadem and Hunts but all those would be mostlikely huge grind due RNG compared to tome stuff so majority would popably skip these, unless SE plays "dirty" and sprinkles BiS pieces across all 6 options + upgrade items.
    (0)

  8. #8
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Skivvy View Post
    So our options are now: grind tomes (as usual), run raid (as usual), and buy gear. That isn't really worth getting that excited over..
    In 2.x it was

    Viable weapon: tomes, raid, relic, Shiva weapon (? Well, not in the last raid cycle at last)
    Viable gear: tomes, raid, crafted
    Complaints about gear: Almost nonexistent?!

    Now it's:
    Viable weapon: Primal, PotD, Tomes, Raid (hard), crafted, relic
    Viable gear: Raid (normal), Diadem, Tomes, Raid (hard), crafted
    Complaints about gear: A lot.
    (2)
    Last edited by Neophyte; 09-03-2016 at 12:07 AM.

  9. #9
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Neophyte View Post
    In 2.x it was

    Viable weapon: tomes, raid, relic, Shiva weapon (? Well, not in the last raid cycle at last)
    Viable gear: tomes, raid, crafted
    Complaints about gear: Almost nonexistent?!

    Now it's:
    Viable weapon: Primal, PotD, Tomes, Raid (hard), crafted, relic
    Viable gear: Raid (normal), Diadem, Tomes, Raid (hard), crafted
    Complaints about gear: A lot.
    Primals dropped viable weapons back in the 2.X cycle too. The only new method by which to acquire gear added since 3.0 is the diadem, and it's arguably the most boring content in the game. People are complaining because they're tired of the cycle. Every patch we're just doing the same thing with a different set of textures and names. Other MMOs tend to introduce new things that shake up the routine a bit but we rarely see much like that here in FFXIV. That's why people are getting fed up.

    The majority of the people that take no issue with the tomestone grind are the ones that haven't been here doing it since 2.0.
    (6)

  10. #10
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by Skivvy View Post
    The number of tomestomes isn't the issue but more the fact that SE just continues to roll out the same content style patch after patch.
    Quote Originally Posted by LaylaTsarra View Post
    They are introducing 250 level craft able fully mendable gear from what I understand. How is that the same stuff? One doesn't have to do tomes if they don't want to. I know personally i have fully meldable 220 gear currently and didn't fully gear my roles in Lore, I used it more for alt roles than my main. Seems people what things to change and they have made changes, I just think people don't want to see it.
    It's the exact same thing they did with 3.2. We had i220 fully meldable crafted gear, and 220 Midan gear. Only new thing is crafted weapons this time around. And it'll be hit and miss if crafted or 250 Sophia weapons will be BiS for any given job until after 7 weeks of Alex NM when most people start getting Scripture Weapons (non-raiders + non-dps raiders).
    If anything you could say we're getting a similar but worse deal this time around because crafted ilvls are expected to be 10 ilvls lower than Alex NM. This is probably solely to slow down raid progression, because with the tuned down difficulty this tier, Alex Savage would probably be even less a challenge with full raid teams in full 260 crafteds, completely negating the need to grind Alex NM.
    Also if we get fully meldable raid/tome gear.....that again is the community getting a sort of 'shaft'. The added customization will help people who are pushing content that requires specific accuracy/speed values, but anyone not in that niche will actually be under a greater burden than previous tiers as the gear will be STRIPPED of secondary stats in order to balance the materia potential. Also add in losing all that materia when Scripture gear is upgraded, and people are now required to pentameld each piece of gear twice, or just settle for under optimized equipment.
    I foresee much settling, and significantly less gearing of alt jobs between now and 4.0
    (0)

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