Quote Originally Posted by Annah View Post
Honestly, other MMOs do this too...WoW (i think) was the first to impose limited caps on weekly end game armor
I don't think WoW was the first to implement time gating in progression. Currency caps are really nothing effectively different from raid lockouts or respawn timers for world bosses - they all serve only to throttle the amount of gear you can attain in a given time period. This and RNG are pretty much the cornerstones of MMO gearing, I have a hard time believing the idea didn't pop up before WoW.