So you don't get Protect or Cleric Stance....
So you don't get Protect or Cleric Stance....
Yep, hence I introduced replacements for it (Ward, which does the same as protect), and Combat Stance, which is like cleric, but gives a speed bonus instead of damage bonus aside from swapping stats. Those 2 were critical abilities, so needed some kind of replacement.
Also, I just did some changes for balancing, as the 2-step melee combos were weak, so buffed the finishers..
Something I'm not sure about is whether spells should interrupt combos (aside from Quake, which should as it's the AoE combo starter). I kinda don't want that tripple Flame 3 is possible as that is some OP ST burst for a healer, but it would if it's not interrupted. Could also make it that only heals don't interrupt, while all damaging spells do interrupt.
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