Well, a fully buffed jump (one in every two jumps if you do your rotation properly) is your strongest non dot skill (200 potency + 50% power surge + 30% botd = 390 potency), so I think it's fair enough that it comes with some risk.Why does Jump still lock you in animation but SSD and DFD do not? It's only a 200 Potency attack. Is it because it returns you to your original position? If so, please just make it like SSD then, or makr Jump a higher potency to justify the risk that no other oGCD ability has associated with it. Elixir Field is higher potency for example, but doesn't lock the Monk in place for 1.5 seconds.
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