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  1. #1
    Player
    Kai_Lee's Avatar
    Join Date
    Sep 2014
    Posts
    794
    Character
    Kai Lee
    World
    Excalibur
    Main Class
    Lancer Lv 70
    The traditional style of dragoon is from kain from ffiv in which case jump wasnt instant, it took the player out of the battlefield until he landed in which case he can get hurt.

    All dps can be hurt of they use a move or refuse to move if they are in aoe range of attacks. So "play better" means learning the fight to avoid such mistake.
    (0)

  2. #2
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Kai_Lee View Post
    The traditional style of dragoon is from kain from ffiv in which case jump wasnt instant, it took the player out of the battlefield until he landed in which case he can get hurt.

    All dps can be hurt of they use a move or refuse to move if they are in aoe range of attacks. So "play better" means learning the fight to avoid such mistake.
    Much better response.


    Why werent you capable of saying that initially?

    Also, to add to your statement, while jumping, the player was invincible. When landing they could get hurt again.

    When jumping they were unable to be healed.

    In XIV all of this is skewed due to the nature of its design.

    So, if we wanted to go further, taking into consideration your now proper response, I would say "cannot be healed for 4 seconds" also.

    Now things are getting convoluted. At which point Square-Enix would weigh and consider the responses to the thread and make a choice. That is in fact what the forums are for.

    Your initial response? Would not help me nor the development team. It would not help me, cause i personally dont have an issue of timing jump.
    (1)
    Last edited by Daniolaut; 08-24-2016 at 05:45 AM.