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  1. #1
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by Antonn View Post
    A) New Players can essentially skip low-midgame content

    Low-midgame content can be just as ignored w/o a PL.

    B) New Players can essentially ignore the economy up until level 50

    Does that matter? The economy isn't friendly towards new players anyway. They just nerfed all the vendor prices, with the economy already flooded with gold from the previous era. New players can't afford to buy anything w/o farming it themselves whether they.

    C) New Players can essentially ignore the party play component of the game that the new patch fully supports otherwise.

    You can easily ignore the Party component w/o a PL by simply lving solo, better remove solo play form the game as well.

    I honestly don't understand why so many people are so up in arms about PL. It exists in practically every MMO. The only explanation I see are people butt hurt about other not having to put as much effort to lv from the previous era. No I don't have a 50, No I don't have anyone to PL me as I just started. Would I accept a PL? Of course, I would love farming to be easier to help lv my crafts that require mob drops.
    Not to be derogatory, but its quite simply pretense. Its people who take leveling as a mark of progress or prestige, because they worked hard to earn something and they feel people who PL are cheating their way to similar goals. Its the same issue you get in the pokemon community when people hack pokemon with completely legal stats and movelists to circumvent the haughty, time-consuming breeding/leveling process -- or even going older, when people would hack rare candies to level up faster.

    There's absolutely nothing lost by the people who don't do this, nor by the people who do (except the rare candy thing, because it made you weaker) -- but people take it personally because they attribute skill to the amount of patience it takes to achieve these goals.

    And that's not necessarily a bad thing, by any lengths, in my previous posts I referenced the treadmill effect and how it breeds an attachment to things you invest time in -- its not bad at all, its just not solid justification for holding it against other people that they don't want to invest the same ludicrous amount of time into what is a mundane prequel to the more significant components of a game.

    Its different strokes for different folks -- and the complains are a reminder that despite how much people say that, a vast majority of people don't take it to heart.

    Quote Originally Posted by Travesty View Post
    This should really kind of be the end of this argument. If his vision was a capped class in 2-3 months, this system is obviously not his vision.
    Personally, I can live with that, but it still doesn't make it something people should be losing their minds over.

    Like was said early one, if its intentional -- its nothing to complain about. If its unintentional, it'll get fixed.

    As it stands, it should be understood that the reason its not part of his vision is the same reason I stated before : they have a set time frame they want people to level within because it allows them to predict when they need to have content ready for each level range.

    Essentially, the steep leveling curve is their flood gate.

    I'm curious, however, how they plan to make 1 to 50 take 2-3 months (I assume they mean at a casual pace?) considering you can get from 1 to 20 in a couple of hours by spamming leves. <-- Solo, that is.
    (5)
    Last edited by ViolentDjango; 10-11-2011 at 08:47 AM.

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ViolentDjango View Post
    (except the rare candy thing, because it made you weaker)
    Its funny how you mention the pokemon community because it has high relation to what is going on here. Rare Candies in general just increase one factor. Leveling. Otherwise, the reason why they come out weaker is because there are hidden factors which are known as Effort Values when you use them in fighting other pokemon. Say for instance you wanted your pokemon to be more efficient in Speed, you would fight against fast pokemon like Voltorb or something. This can be done even at Level 100, and the stats will increase up to a certain limit.

    Before i get carried away (which i probably already did), I am thinking that the way FFXIV works is that it is missing that beneficial factor (Effort Value)(it even has the key word, EFFORT), thus making being PLed only an easier route to level cap, with nothing lost in between.

    Nobody will do Toto-rak anymore because the equipment isn't desirable. Let alone are they even going to use it. Why would you want equipment that you are not going to even use to fight with it? That is where that Effort Value is.

    HOW TO FIX THIS ISSUE

    Just thought that maybe it would be best to take FFXI's route and implement Level Sync.

    This way, high level players also benefit this by spirit bonding equipment (Or even exp if they are not at 50), and low level players can experience the game as it should be.
    (1)
    Last edited by Nuru; 10-11-2011 at 09:11 AM. Reason: Level Sync, thats what it was! :D

  3. #3
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ViolentDjango View Post
    Not to be derogatory, but its quite simply pretense. Its people who take leveling as a mark of progress or prestige, because they worked hard to earn something and they feel people who PL are cheating their way to similar goals. Its the same issue you get in the pokemon community when people hack pokemon with completely legal stats and movelists to circumvent the haughty, time-consuming breeding/leveling process -- or even going older, when people would hack rare candies to level up faster.

    There's absolutely nothing lost by the people who don't do this, nor by the people who do (except the rare candy thing, because it made you weaker) -- but people take it personally because they attribute skill to the amount of patience it takes to achieve these goals.

    And that's not necessarily a bad thing, by any lengths, in my previous posts I referenced the treadmill effect and how it breeds an attachment to things you invest time in -- its not bad at all, its just not solid justification for holding it against other people that they don't want to invest the same ludicrous amount of time into what is a mundane prequel to the more significant components of a game.

    Its different strokes for different folks -- and the complains are a reminder that despite how much people say that, a vast majority of people don't take it to heart.



    Personally, I can live with that, but it still doesn't make it something people should be losing their minds over.

    Like was said early one, if its intentional -- its nothing to complain about. If its unintentional, it'll get fixed.

    As it stands, it should be understood that the reason its not part of his vision is the same reason I stated before : they have a set time frame they want people to level within because it allows them to predict when they need to have content ready for each level range.

    Essentially, the steep leveling curve is their flood gate.

    I'm curious, however, how they plan to make 1 to 50 take 2-3 months (I assume they mean at a casual pace?) considering you can get from 1 to 20 in a couple of hours by spamming leves. <-- Solo, that is.
    God damn your posts are so full of win.

    Too bad very few here have the attention span to read them, especially the "plz PL me" babbies who are exploiting the system.
    (1)