The extra healing helps make up for the increased health pool, and yes you can equilibrium to get some of it back but that plays into a well synergized class. If a war in deliverance has 20k hp and a paladin in shield oath has 20k, so the warrior switches to defiance for 20k hp out of 25k and they both get ready to take a 20k damage tank buster, then only the warrior will die without healing prior to the buster. Pally takes 16k, has 4k left, war takes 20k, dies. Obviously cds will be used, but if i can turn on an on demand cd without having to plan it, thats op. I dont want dark or pally to be warrior, i want them to be different, with more raid utility for dark, and more of the "holy" theme for pally.