Quote Originally Posted by Reynhart View Post
The problem with WAR is that is has no tradeoff. You don't lose any meaningful utility by bringing a WAR over a PLD or a DRK.
Without a WAR, you lose Storm's Eye, which is a very powerful DPS increase for all tanks, and for Ninjas too. You lose Storm's Path, an on-demand raid wide 10% damage mitigation.
And I don't see how you could bring PLD and DRK on par with all of that at the same time. If you increase their DPS, you'd still Storm's Eye to buff it even more, if you increase the mitigation on RoH or Delirium, Storm's Path will still affect both pysical and magical, and stacks upon them...
So you give PLD and DRK their own useful abilities that every party would regret not bringing, instead of removing the ones WAR has. If PLD and DRK can both boost raid DPS in their own ways (e.g. PLD can buff someone with a single target "song", DRK has a raidwide Trick Attack/Wildfire with a longer cooldown) then you don't need to be boosting tank DPS with Storm's Eye. If they have their own raidwide mitigation/healing (PLD proccing a weak aoe heal every time they get hit, DRK absorbing damage meant for the party to hurt itself) they don't need to bring a WAR for Path/Deployment Tactics. Rotating Divine Veil > DRK mitigation could be more damage mitigated from the big raidwide aoes, while Divine Veil + Storm's Path would be consistent mitigation overall with DV kept for the hardest hitting aoe. All 3 tank combinations should be viable, and nerfing WAR's contribution won't make up for all the problems with the PLD+DRK combo.

Quote Originally Posted by Reynhart View Post
In reality, you can't have a car that beats every other car in power and fuel consumption at the same time.
You can when all the other manufacturers are leaving the back wheels off their models.