Don't think the argument is what his situation is. The argument is he is claiming the game's content is too easy based off his experience. He said hes done SCoB, someone called him out on it twice and did not respond to neither. So something fishy is going on.
It is fair to say that most of FFXIV's content is easy, but it isn't fair to say all of it is. I think it would be more fair to say that FFXI has a lot more varied content that would be considered on the harder side. FFXIV's primary go to hard content is only the current EX primal and Savage mode of raids. FFXIV should open more challenging content. Not saying FFXI's idea of challenging content, but we should get more variation in difficulty. As long as the content is accessible. FFXI's biggest hurdles were more in preparation for the fight than the actual fight itself. If FFXI had the accessibility of FFXIV, those bosses would be taken out faster. Not saying FFXI was easy, especially with AV and PW, but one of the heavy contributing factors was the means to even try the fight.
While you can make some judgement, you can't claim to understand content intimately if you've never actually completed it. That's just...foolish, and it's well within the right of people to completely dismiss your opinion. The don't have to dismiss it, but don't be surprised if they do. Experiencing content is entirely different than simply reading about it or watching a video.
This matters most when you call content "easy". Rightfully or wrongfully, people take offense when you call content "easy". If something is "easy" for you, but difficult for them, then it indicates they are less skilled at the game. Naturally, this can make people get defensive. Keep in mind that difficulty is (ironically) a hard thing to gauge. What is "easy" for one person is hard for another. Some people excel with fast reaction times but struggle with memorization. Other people find math easy, but find creative writing difficult. When you call something "easy", if they have difficulty with it, it feels like you're insulting them. That's why people get angry about it.
This is especially true when you complain about the ease of content you haven't completed yet. To be frank, you have almost no credibility to discuss the difficulty of content without completing it. Something can "sound" easy but be incredibly difficult in practice. All of the mechanics, rotation, and coordination can seem simple at first glance but become insane when they all combine. If you have no experience with the content, you likely don't actually understand how much effort it takes to not only understand the mechanics but actually execute them while maintaining a difficult rotation and dodging AOEs like there's no tomorrow. If you call something "easy", and never do it, do not expect to be taken seriously.
Last edited by Claymore65; 08-30-2016 at 11:52 PM.
Because i wasn't playing from the very begining and interested in raiding at that time ?
Im not supporting the OP on all his points but actually the raid content isn't that difficult if you know what to do.
I prefer some raids where you have to adapt yourself to what's happening, actually you know exactly what gonna happen which permit to some players to solo heal A8S which is supposed to be the most challenging content in the game.
Nur hübsch sein reicht eben nicht. Man muss auch Bier trinken können.
This is AnfieldKing vom Ring | Super Elitist
1. I wasn't interested in raiding since a few weeks where i found a pretty fun static and we're progressing slowly through content (1 raid per week doesn't allow us to progress a lot but we all have obligations and we're proud to have cleared Niddhog EX in a month, which means 8 hours of training for us)
2. I didn't bothered myself with my NIN since it's my alt and im only playing it for fun. I love healing, the fact your compare me to main monk at 800DPS (Which i should be abble to put as a healer) sounds stupid.
3. Calling the actual raiding content easy because I prefer some raids where you have to adapt yourself to what's happening, actually you know exactly what gonna happen which permit to some players to solo heal A8S which is supposed to be the most challenging content in the game.
Last edited by Watachy; 08-30-2016 at 11:57 PM.
Keep in mind that "Predictable" is not the same thing as "Easy".
As a (very) extreme example, let's compare two situations. Situation One is memorizing 300 digits of Pi and being able to recite them perfectly. Situation two is adding two randomized digits together, and figuring out the answer. For example, you might get "0 + 1" the first time, then "3 + 6" the second time. Situation one is entirely predictable. The digits of PI don't magically change over time, they're always the same. Situation two is random. You don't know what you'll be adding together, although the amount of possibilities are technically limited.
However, you'd be hard pressed to find someone who finds situation one easier than situation two. By saying "Raids are predictable, thus easy" you aren't understanding the content at a fundamental level. Difficulty is much more than "predictable or not". The above example is certainly exaggerated, but it gets the point across.
There's also just general credibility issues here. You need "credibility" to be taken seriously in an argument. Usually this means your career, education, or experiences allow you to be well informed on a subject. A trained, educated lawyer will have more credibility in a court of law than someone who's watched a Law & Order episode once. The lawyer will likely understand the laws themselves better. When it comes to video games, credibility primarily comes from experience. Someone who has beaten Alexander 300 times will understand the intricacies of it more than someone whose never completed it. Experience is one of the few ways to gain credibility when it comes to video games, although math and other skills can lend credibility to arguments. Without enough credibility, no one will take you seriously. Even things like writing style, text font, and word choice can increase (or decrease) credibility. Spelling can be especially critical. You wouldn't trust someone whose business card was "Bast Laywer EVAR!!!" in 72 pt comic sans to handle your court case. Being polite, respectful, and eloquent make you seem far more credible as well.
In Video games though, never completing the content makes your credibility incredibly low. There is no substitute for experiencing the content yourself.
Last edited by Claymore65; 08-31-2016 at 12:26 AM.
Well OP, I don't know all the details about why exactly you were removed, but something similar happened to me. Anytime I would converse with a friend of mine in different LS that weren't run by myself, a fight would break out over nothing (and yes, I have screen shots of the whole thing, each time it happened) and had to leave LS due to being harassed by misogynists D: They would actually go as far to attack my gender for some reason, because I would voice my opinion about things I wanted to see in XIV from XI.
Like I would say..oh it would be so cool to have stuff like sky! Or gear with stats on it...etc. At least I managed to get those people suspended lol. Jerks ._.
So I said screw it..I no longer join anyone's linkshell anymore and only do my own thing.
While I have yet to encounter that in FFXIV, I did encounter this a lot in WoW, to ridiculous degrees/amounts.
Its partially because ppl dont like to hear negative/complaints/criticism, but in WoW ppl were far less tolerating.
I do imagine it would exist here, but I can only imagine it's more on the side of "string of bad luck".
(similar to how 98% of my dungeon runs are *ssholes, yet when i watch my friends do dungeons, only 25% of their runs are filled with jerks. And every time i resub to the game, thinking my string of bad luck has ended, nope, it hasnt. And neither of us would talk in the dungeon, so its not a matter of what we say/said. And I taught them how to play, so they just do what I do gameplay wise. Sometimes you get shafted, and ur stuck with it.)
CLAIRE PENDRAGON
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