Quote Originally Posted by StrejdaTom View Post
Oh, and you think that the difficulty of Alex is the only problem?
Isn't it maybe also caused by the fact, that raiders were used to get their own story, different looking gear, completely new experience of bosses and environment and now they are just getting recycled version of normal content?
Nah, that can't be, they raid for the challenge, not for actually getting a reward.
If that was even remotely true, then the abysmal clear rate that we're getting woulden't also reflect the average maximum difficulty clear rate for raids across mmos.

Unique gear, drops, etc. Simply isn't enticing enough for players these days. This isn't a FFXIV issue, this is a systemic problem with raiding. And no, it's not just difficulty that is a problem. Mooted Power Creep, poor progression mechanics focused off of disposable gear, lack of accessibility features for newer players getting into raids, and the change in player dynamic over the last decade have all provided a massive effect on Raiding as a system in general. And the stubborn hold-outs that don't realize that this is 2016 and the same rules that applied in 2006 just don't work as well these days need a serious reality check.

You're a vast minority, across the board, on every major MMO market. Stop pretending otherwise, and stop considering that as something special rather than a problem. You're dieing out, and dragging development time and subscriptions with you. Work to find a middle ground.