I wonder though. Because 3.0 SMN is way better than 2.0 and you notice that with lvl 60 dungeons compared to lvl 50 where you see where the class lacked at.
I wonder though. Because 3.0 SMN is way better than 2.0 and you notice that with lvl 60 dungeons compared to lvl 50 where you see where the class lacked at.
No difficulty settings like single player, so better to go easy mode.
I feel like the changes could have been implemented better, tbh. Aethertrail Attunement stacks are clunky, impossible to recover once you've "lost" them, leaving you a wet noodle until Aetherflow comes off CD, and were really nothing but an inconvenience, IMO. There are plenty of ways to add job complexity without giving everyone a "maintenance buff timer".
The additions were good with the exception of DWT and it's reliance on "stacks". If it had been a 60-second CD it would have been better. Opinion, YMMV, etc.
I disagree, I find the stacks allow for clever use of cooldowns and rotation.I feel like the changes could have been implemented better, tbh. Aethertrail Attunement stacks are clunky, impossible to recover once you've "lost" them, leaving you a wet noodle until Aetherflow comes off CD, and were really nothing but an inconvenience, IMO. There are plenty of ways to add job complexity without giving everyone a "maintenance buff timer".
The additions were good with the exception of DWT and it's reliance on "stacks". If it had been a 60-second CD it would have been better. Opinion, YMMV, etc.
That said, I think the class (and most classes) suffer from massive button bloat. For example, what really is the purpose of having 3 different DoT's? That's 4 skills for what could easily be 1.
They're too punishing for awkward phase pushes. What "clever use of cooldowns" did you derive from DWT? The raid rotation was basically "use a stack-giving mechanic when you have 10 seconds left on the buff, line up 3D and two Festers while under DWT then Deathflare after as many Ruin IIIs/Blizzard IIs as your ham hands can handle". The SMN OPENER got more complex, by a mile, but I never felt like AA stacks were "hard", just stupidly punishing.I disagree, I find the stacks allow for clever use of cooldowns and rotation.
That said, I think the class (and most classes) suffer from massive button bloat. For example, what really is the purpose of having 3 different DoT's? That's 4 skills for what could easily be 1.
I guess I just don't find them punishing at all. They drop off once in awhile and I'm like "staaaackkss!!!" and then move on. Though, 99.9% of the time it isn't a problem. I find that if I do content over and over, I can learn when to use and when to hold stacks, so that they are less likely to fall off.They're too punishing for awkward phase pushes. What "clever use of cooldowns" did you derive from DWT? The raid rotation was basically "use a stack-giving mechanic when you have 10 seconds left on the buff, line up 3D and two Festers while under DWT then Deathflare after as many Ruin IIIs/Blizzard IIs as your ham hands can handle". The SMN OPENER got more complex, by a mile, but I never felt like AA stacks were "hard", just stupidly punishing.
I pretty much only savage raid now though, don't do roulettes/24-man etc, so that may skew my experience.
All-in-all, I'd say without the aetherial stacks and DWT being on a 1 min cooldown, the class would feel a lot less fun to me.
In terms of clever use of mechanics, what I mean is what I said above about timing when you are going to pop DWT appropriately, perhaps being able to burst by doing that twice within a minute, or extend to line up with buffs/trick attack etc. It requires more planning.
Last edited by Kaurie; 08-28-2016 at 01:26 AM.
Ok well let me give my input.I guess I just don't find them punishing at all. They drop off once in awhile and I'm like "staaaackkss!!!" and then move on. Though, 99.9% of the time it isn't a problem. I find that if I do content over and over, I can learn when to use and when to hold stacks, so that they are less likely to fall off.
I pretty much only savage raid now though, don't do roulettes/24-man etc, so that may skew my experience.
All-in-all, I'd say without the aetherial stacks and DWT being on a 1 min cooldown, the class would feel a lot less fun to me.
In terms of clever use of mechanics, what I mean is what I said above about timing when you are going to pop DWT appropriately, perhaps being able to burst by doing that twice within a minute, or extend to line up with buffs/trick attack etc. It requires more planning.
- Aetherflow should be a trait that automatically returns 20% MP every 60 seconds,
- If you use an action that consumes it, it deplete by one.
- Bio or Miasma or any spell with tiers should have a charging meter to choose between tiers to lessen ability bloat.
Aetherial Attunement will color shift your book so you know how many stacks you have without watching the UI which allows focusing on the screen and mechanics.
- Yellow= One Stack
- Blue= Two Stacks
- Green= Three Stacks
Summoning pets should be on a key timer.
- I tap the key, I get summon 1.
- I hold the key one second the icon changes to summon 2, upon release summon 2 is cast.
- I hold the key 2 seconds the icon changes to summon 3, upon release summon 3 is cast.
Fester and Bane should be on a key timer.
- I tap the key and Fester is cast.
- I hold the key for 1-1.5 seconds, when the icon changes to Bane and release then Bane is cast.
Ruin should be on a key timer.
- I tap the key to cast ruin 1.
- I hold the key one second and upon release ruin 2 is cast.
- I hold the key 1.5-2 seconds and ruin 3 is cast.
- The casting time upon cast is removed from the ruin line.
- Ruin cast are able to be cast while moving.
- This will help with ability bloat and dodging mechanics.
Last edited by Sandpark; 08-28-2016 at 04:46 AM.
Not sure if you are serious or pulling my chain. If serious, I mean no offense, but that sounds pretty horrible. Long press vs short press for completely different actions? Might work on PS4 I guess, but on PC that sounds crazy. If trolling, then, well you got me :POk well let me give my input.
- Aetherflow should be a trait that automatically returns 20% MP every 60 seconds,
- If you use an action that consumes it, it deplete by one.
- Bio or Miasma or any spell with tiers should have a charging meter to choose between tiers to lessen ability bloat.
Aetherial Attunement will color shift your book so you know how many stacks you have without watching the UI which allows focusing on the screen and mechanics.
- Yellow= One Stack
- Blue= Two Stacks
- Green= Three Stacks
Summoning pets should be on a key timer.
- I tap the key, I get summon 1.
- I hold the key one second the icon changes to summon 2, upon release summon 2 is cast.
- I hold the key 2 seconds the icon changes to summon 3, upon release summon 3 is cast.
Fester and Bane should be on a key timer.
- I tap the key and Fester is cast.
- I hold the key for 1-1.5 seconds, when the icon changes to Bane and release then Bane is cast.
Ruin should be on a key timer.
- I tap the key to cast ruin 1.
- I hold the key one second and upon release ruin 2 is cast.
- I hold the key 1.5-2 seconds and ruin 3 is cast.
- The casting time upon cast is removed from the ruin line.
- Ruin cast are able to be cast while moving.
- This will help with ability bloat and dodging mechanics.
I mean, there are games that actually utilize their keybinds like that, but with XIV's latency I don't really feel like it's the best suggestion. Server desync alone probably means you'll always be casting Ruin II instead of Ruin I, haha.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.