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  1. #181
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,370
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I wonder though. Because 3.0 SMN is way better than 2.0 and you notice that with lvl 60 dungeons compared to lvl 50 where you see where the class lacked at.
    (1)

  2. #182
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    No difficulty settings like single player, so better to go easy mode.
    (0)

  3. #183
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Derio View Post
    I wonder though. Because 3.0 SMN is way better than 2.0 and you notice that with lvl 60 dungeons compared to lvl 50 where you see where the class lacked at.
    I feel like the changes could have been implemented better, tbh. Aethertrail Attunement stacks are clunky, impossible to recover once you've "lost" them, leaving you a wet noodle until Aetherflow comes off CD, and were really nothing but an inconvenience, IMO. There are plenty of ways to add job complexity without giving everyone a "maintenance buff timer".

    The additions were good with the exception of DWT and it's reliance on "stacks". If it had been a 60-second CD it would have been better. Opinion, YMMV, etc.
    (0)

  4. #184
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    I feel like the changes could have been implemented better, tbh. Aethertrail Attunement stacks are clunky, impossible to recover once you've "lost" them, leaving you a wet noodle until Aetherflow comes off CD, and were really nothing but an inconvenience, IMO. There are plenty of ways to add job complexity without giving everyone a "maintenance buff timer".

    The additions were good with the exception of DWT and it's reliance on "stacks". If it had been a 60-second CD it would have been better. Opinion, YMMV, etc.
    I disagree, I find the stacks allow for clever use of cooldowns and rotation.

    That said, I think the class (and most classes) suffer from massive button bloat. For example, what really is the purpose of having 3 different DoT's? That's 4 skills for what could easily be 1.
    (0)

  5. #185
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Kaurie View Post
    I disagree, I find the stacks allow for clever use of cooldowns and rotation.

    That said, I think the class (and most classes) suffer from massive button bloat. For example, what really is the purpose of having 3 different DoT's? That's 4 skills for what could easily be 1.
    They're too punishing for awkward phase pushes. What "clever use of cooldowns" did you derive from DWT? The raid rotation was basically "use a stack-giving mechanic when you have 10 seconds left on the buff, line up 3D and two Festers while under DWT then Deathflare after as many Ruin IIIs/Blizzard IIs as your ham hands can handle". The SMN OPENER got more complex, by a mile, but I never felt like AA stacks were "hard", just stupidly punishing.
    (5)

  6. #186
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    They're too punishing for awkward phase pushes. What "clever use of cooldowns" did you derive from DWT? The raid rotation was basically "use a stack-giving mechanic when you have 10 seconds left on the buff, line up 3D and two Festers while under DWT then Deathflare after as many Ruin IIIs/Blizzard IIs as your ham hands can handle". The SMN OPENER got more complex, by a mile, but I never felt like AA stacks were "hard", just stupidly punishing.
    I guess I just don't find them punishing at all. They drop off once in awhile and I'm like "staaaackkss!!!" and then move on. Though, 99.9% of the time it isn't a problem. I find that if I do content over and over, I can learn when to use and when to hold stacks, so that they are less likely to fall off.

    I pretty much only savage raid now though, don't do roulettes/24-man etc, so that may skew my experience.

    All-in-all, I'd say without the aetherial stacks and DWT being on a 1 min cooldown, the class would feel a lot less fun to me.

    In terms of clever use of mechanics, what I mean is what I said above about timing when you are going to pop DWT appropriately, perhaps being able to burst by doing that twice within a minute, or extend to line up with buffs/trick attack etc. It requires more planning.
    (1)
    Last edited by Kaurie; 08-28-2016 at 01:26 AM.

  7. #187
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Kaurie View Post
    I guess I just don't find them punishing at all. They drop off once in awhile and I'm like "staaaackkss!!!" and then move on. Though, 99.9% of the time it isn't a problem. I find that if I do content over and over, I can learn when to use and when to hold stacks, so that they are less likely to fall off.

    I pretty much only savage raid now though, don't do roulettes/24-man etc, so that may skew my experience.

    All-in-all, I'd say without the aetherial stacks and DWT being on a 1 min cooldown, the class would feel a lot less fun to me.

    In terms of clever use of mechanics, what I mean is what I said above about timing when you are going to pop DWT appropriately, perhaps being able to burst by doing that twice within a minute, or extend to line up with buffs/trick attack etc. It requires more planning.
    Ok well let me give my input.
    1. Aetherflow should be a trait that automatically returns 20% MP every 60 seconds,
    2. If you use an action that consumes it, it deplete by one.
    3. Bio or Miasma or any spell with tiers should have a charging meter to choose between tiers to lessen ability bloat.

    Aetherial Attunement will color shift your book so you know how many stacks you have without watching the UI which allows focusing on the screen and mechanics.
    1. Yellow= One Stack
    2. Blue= Two Stacks
    3. Green= Three Stacks

    Summoning pets should be on a key timer.
    1. I tap the key, I get summon 1.
    2. I hold the key one second the icon changes to summon 2, upon release summon 2 is cast.
    3. I hold the key 2 seconds the icon changes to summon 3, upon release summon 3 is cast.

    Fester and Bane should be on a key timer.
    1. I tap the key and Fester is cast.
    2. I hold the key for 1-1.5 seconds, when the icon changes to Bane and release then Bane is cast.

    Ruin should be on a key timer.
    1. I tap the key to cast ruin 1.
    2. I hold the key one second and upon release ruin 2 is cast.
    3. I hold the key 1.5-2 seconds and ruin 3 is cast.
    4. The casting time upon cast is removed from the ruin line.
    5. Ruin cast are able to be cast while moving.
    6. This will help with ability bloat and dodging mechanics.
    (1)
    Last edited by Sandpark; 08-28-2016 at 04:46 AM.

  8. #188
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Sandpark View Post
    Ok well let me give my input.

    1. Aetherflow should be a trait that automatically returns 20% MP every 60 seconds,
    2. If you use an action that consumes it, it deplete by one.
    3. Bio or Miasma or any spell with tiers should have a charging meter to choose between tiers to lessen ability bloat.

    Aetherial Attunement will color shift your book so you know how many stacks you have without watching the UI which allows focusing on the screen and mechanics.
    1. Yellow= One Stack
    2. Blue= Two Stacks
    3. Green= Three Stacks

    Summoning pets should be on a key timer.
    1. I tap the key, I get summon 1.
    2. I hold the key one second the icon changes to summon 2, upon release summon 2 is cast.
    3. I hold the key 2 seconds the icon changes to summon 3, upon release summon 3 is cast.

    Fester and Bane should be on a key timer.
    1. I tap the key and Fester is cast.
    2. I hold the key for 1-1.5 seconds, when the icon changes to Bane and release then Bane is cast.

    Ruin should be on a key timer.
    1. I tap the key to cast ruin 1.
    2. I hold the key one second and upon release ruin 2 is cast.
    3. I hold the key 1.5-2 seconds and ruin 3 is cast.
    4. The casting time upon cast is removed from the ruin line.
    5. Ruin cast are able to be cast while moving.
    6. This will help with ability bloat and dodging mechanics.
    Not sure if you are serious or pulling my chain. If serious, I mean no offense, but that sounds pretty horrible. Long press vs short press for completely different actions? Might work on PS4 I guess, but on PC that sounds crazy. If trolling, then, well you got me :P
    (4)

  9. #189
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Sandpark View Post
    Snip
    This is really horrible suggestion.
    Does your keyboard have only 4 keys or what?
    (1)

  10. #190
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by StrejdaTom View Post
    This is really horrible suggestion.
    Does your keyboard have only 4 keys or what?
    I mean, there are games that actually utilize their keybinds like that, but with XIV's latency I don't really feel like it's the best suggestion. Server desync alone probably means you'll always be casting Ruin II instead of Ruin I, haha.
    (1)

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