The risk of wipes is what sets PoTD apart from other content. And the non standard party comp makes it more enjoyable and challenging. Why are we complaining about things being hard and different? Surf the forums people hate standard easy dungeons
The risk of wipes is what sets PoTD apart from other content. And the non standard party comp makes it more enjoyable and challenging. Why are we complaining about things being hard and different? Surf the forums people hate standard easy dungeons
PoTD is no where near hard. Maybe with floor 100+. But basically if your group knows what their doing and knows how to handle the traps then there isn't much risk. The risky part is when you're with 3 dps and none of them know how to handle traps or the situation at hand. Like that guy that always opens up a chest while you're in the middle of a fight causing a massive explosion to whipe the party because they didn't stop and think it could be a trap.
Or the person that instead of pulling the mobs into a passage way, where you know there are no traps, they instead run directly into the room with no healer in the party. Risking getting turned into a frog, getting a damage taken up debuff, or eatting a bomb to the face right after engaging a mob.
Heck a majority of randoms I've ran into don't even use the orbs we're given to buff themselves up. Which if used correctly make PoTD even easier than a normal dungeon
But in the end. I guess I agree with you because I don't find it hard at all and hope they actually do make it hard.

The matching algorithm needs a rewrite.
Not much challenge in having 100% success rate with 1-2 healers in the party (connection issues aside) and abysmally less with mixed tank/dps compositions.
There is little reason in assembling simultaneously parties with more than 1 healers and 0 tanks and parties with 2 tanks and 0 healers for content that is not adjusted accordingly.
Furthermore, the usual duty tools (vote-dismiss, vote-abandon) are unavailable, lending to griefing by prolonged failed runs (have had some of this; even got reported for not taking the abuse).
Also, a note to players who see that their party composition and skill level do not suffice to complete the duty (especially upper floor sets): report immediatelly party members who attempt to force you to stay in the duty, since their intention is evidently not completion.


I think the design is fine to an extent, it just punishes people who expect it to be breezed like normal dungeons.
I say because ive had potd clears on 41-50F with craptastic setups with
4 healers (super squishy kite master),
4 tanks (no heals mutiple Cairns of Return yohoho pox),
4 DD (kiting galore)
I honestly have a mix n match of any number of diff. classes than 4 of each as it an be an honest nightmare
but it can be fun and challenging and sometimes laughable if you know how to be careful and wary.
But this is assuming everyone in the party is using what they need to. (proper skills, potions, situational awareness)
Most people are so used to potd as a breeze that parties with unexpected 'cracks' wipe them.
FFXIV Since Sep. 2010: Selbina/Ridill/Excalibur (Mergers)
Currently moved to Leviathan
I remember the Alpha days when even breathing lagged you



Not only survive but thrive. 4 dps parties are the best. Yes, even in 41-50. If you run into bad players or think you've just run into them, just have a macro handy about the common sense rules of potd:Well I see part of the problem here. Your Thamaturge was mostly spamming Blizzard, thus his DPS was low. The other issue I saw is nobody ever used potions on themselves to get another chance. People forget that potions drop like candy so that you can survive without a healer.
Ranged pull mobs
Don't open chests in combat
If you think it might agro, just pull it
Don't split up
Stuns are important, don't waste them
Last edited by Alistaire; 09-10-2016 at 05:48 AM.


Um, they're definitely there. I've had several instances where we've had to boot ppl (offline, harassment, etc) and the DF will drop in a person in-progress no prob.
Also the challenge is still there if the two healers you get aren't very good at their job, and the run becomes very slow to the point of timing out. Bonus if it's 3 healers.
I can say though, that I am addicted to Palace due to the very random nature of it (party set-up, skill, situations with traps etc). Working on my 6th weapon already.... ._.
Meow
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