Dancer (Healer, uses a Fan)
Whipmaster - (AOE Physical DPS/Debuffer)
Puppetmimer - (COmbination of Puppetmaster and Mime)
Hunter- (Crossbow)


Dancer (Healer, uses a Fan)
Whipmaster - (AOE Physical DPS/Debuffer)
Puppetmimer - (COmbination of Puppetmaster and Mime)
Hunter- (Crossbow)



If the're goin to add a Whip user, they need to take lessons from the best.
Animations of Gabriel Belmont- Lords of Shadow
So difficult to not add more, they are all so damn epic.
Last edited by Alacran; 08-28-2016 at 02:41 PM.



Indeed. While Lords of Shadow was lackluster in a lot of areas, the animations were top notch. If we ever get a whip user, I would definitely want SE to look at how that game for inspiration.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)



I am guilty of over using images and other media often in my discussions to get my point across. While I know it can come off as obnoxious, I truly believe it's the best way to convey to the developers what it is exactly what we want.
that being said...
I would like to see the idea of the Mystic Knight (Owl)/ Necromancer (Voidsent familiar, ect) re- imagined as a Scythe using DPS that has a pet not unlike DRG of FFXI. Where as the SMN/ SCH support and command their pet the Mystic Knight/ Necromancer is able to either let their pet do all of the attacking while they support the party /debuff the the mobs, conversely they can choose to to go melee and have the pet hang back, buff the Mystic Knight/ Necromancers attacks (heavy melee DPS, light Tank). I think this would allow for a class/ job that can change up they way it is played depending on the enemy numbers, party composition, ect. Also it would give the players the option of a lightly armored robe combination aesthetic, speed like attacker wielding a giant Scythe. Whats not to like?
![]()
(Zasalamel Soul Calibur series)
(Dhuum Guild Wars God of Death)
(Dervish class Guild Wars 2)
Last edited by Alacran; 08-28-2016 at 07:45 PM.

Necromancer Ideas:
Revelation Online's Life & Death Mage (Necromancer). I'd do the scythe as a transforming weapon so that it looks like a long scepter or staff while manipulating life and a scythe while manipulating death.
---
My ideas for the Necromancer are a mix of guitar playing and summoning the dead. It is accomplished with a Zelda like system of melodies and melodic freedom. Also a reaper mode.
-BLACK MAGE COMBAT MODES WITH SCYTHES AND DARK MAGIC.
OBSCURE, ANCIENT, BLACKENED, ARTS, CAN BE CONJURED WITH ELECTRIC GUITAR! NECROMANCER!
-I want a system that uses Guitar Tabs or Runes to summon the undead or cast songs and magics with my guitar.That does look really nice, I was thinking that the Necromancy could be something attainable for Black Mage today, by giving them a combat mode scythe and a range of shadow and dark magic.
Last edited by DragoonSantos; 08-30-2016 at 02:49 AM.



Conversely, I think a scythe would go well for a caster based on Revelation Online's Life & Death Mage (that's what it's actually called, but some have localized it as Necromancer). I'd do the scythe as a transforming weapon so that it looks like a long scepter or staff while manipulating life and a scythe while manipulating death.
Last edited by Duelle; 08-29-2016 at 04:47 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

I know this is a resurrection/necropost but I couldn't let it pass that Alacran nailed on the "necromancer" with voidsent that had the voidsent buff the heavy dps-like job for Endwalker.I am guilty of over using images and other media often in my discussions to get my point across. While I know it can come off as obnoxious, I truly believe it's the best way to convey to the developers what it is exactly what we want.
that being said...
I would like to see the idea of the Mystic Knight (Owl)/ Necromancer (Voidsent familiar, ect) re- imagined as a Scythe using DPS that has a pet not unlike DRG of FFXI. Where as the SMN/ SCH support and command their pet the Mystic Knight/ Necromancer is able to either let their pet do all of the attacking while they support the party /debuff the the mobs, conversely they can choose to to go melee and have the pet hang back, buff the Mystic Knight/ Necromancers attacks (heavy melee DPS, light Tank). I think this would allow for a class/ job that can change up they way it is played depending on the enemy numbers, party composition, ect. Also it would give the players the option of a lightly armored robe combination aesthetic, speed like attacker wielding a giant Scythe. Whats not to like?
![]()
(Zasalamel Soul Calibur series)
(Dhuum Guild Wars God of Death)
(Dervish class Guild Wars 2)
Stumbled on this post/comment while googling something else lol
NOICE job ALACRAN!
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote







