Quote Originally Posted by Denmo View Post
I agree! But skipping ahead by giving players mountains of EXP is not the answer.

The answer is to generate enough content to carry the player from point A to point B so that he's not doing the same thing over and over. Y'know, stuff like adventure.

PLing is a false answer to the issue of tedium. Whatever content was being designed to carry us through to 50 is now quickly becoming useless.
Stop the presses! Newsflash! Low-level content isn't useful to people who aren't low-level!

I got something else that'll blow your mind.

In a few years, all of this will be useless.

In 200 years, we'll all be dead, and most of us will be forgotten.

Is this REALLY that big a deal?