I dont understand threads like these that dont have any negative impact on your gameplay. Why should you care what other people get, if anything it might make dungeons go that much faster. Who really cares what weapons other people have?
I dont understand threads like these that dont have any negative impact on your gameplay. Why should you care what other people get, if anything it might make dungeons go that much faster. Who really cares what weapons other people have?




what bothers me is that this is one part of why the new relic from the 3.x series is almost useless.
in 2.x we had the relic wich was a huge grind and was on par with the tome weapon, wich was only available for raiders, and the other raid weapon was the best. later in the patch cycle the relic was going ahead of the tome weapon and was on par with the best raid weapon, and around the same time in the catch up patch non-raiders got their tome weapon from the 24-people raid.
this was perfect. raiding and relic grind was worth the time spent.
now non-raiders get the tome weapon, wich is still on par with the relic, for almost no work at all. and the relic is no longer ahead at the end of a patch cycle. wich means the whole grind is good for nothing. okay, the relic may be slightly better than the tome weapon - but months of work better?
non-raiders already got the i235 weapon from deep dungeon, isn't that enough?




Pretty much summed up my concerns with a shift in the supply of high level gear.
Why shouldn't I care about the overall health of the game? About gameplay balance issues that affect the mentality and behavior of the community that I am a part of? I'm a game designer myself, so I see balance changes and shifts in the supply of high level items, and the ratio of effort to reward, and I care about how the game tackles these problems (because I love this game, and want it to succeed in its design choices), and if I don't agree with decisions (because I see the impact it will have in the future, and the ripple effect that these decisions have on other pieces of content) then I will voice my opinion.
Take Alexander as an example: From my observations (which seem to be different from the dev teams opinion), the clear rates of raiding have dropped drastically because the rewards are not worth the effort of clearing (from both content getting harder, and rewards being reduced). This is not helped by the fact that this change that we are talking about has lessened the value of weapons as a whole. In ARR, as Tint said, weapons were difficult to get, and the only avenue for casual players was relic (which was kind of ok for a top tier weapon). However, since Heavensward, the overall supply of top tier weapons has gone up across the board (much easier tome weapon etc.), and the value of having one has gone down, which as I said, has a knock on effect for other content.
If you look at my update on the original post, you will see that I acknowledge the benefits of the gobdip, but that does not change the concern of the value of weapons and gear going forward.
Last edited by Lambdafish; 08-28-2016 at 01:08 AM.
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