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  1. #101
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Marxam View Post
    Please address base camping nodes as well. This has been an on going issue and only promotes grief-ing tactics. This in my opinion is similar to spawn camping and that is very unfair. Place a vulnerability debuff for anyone not in your gc and a buff for anyone who is, when attempting to defend an opposing team from taking your base node.
    They actually need to make bases worth more points to promote more PvP interactions. When you couldn't win when the score was 1800 in 72 the most PvP happened from 1600 points to 1800. Ice needs to be less points way less or Base and Kills have to be way more. You should be able to win a game with at least 10% of the ice left. If the goal is PvP over PvE interactions.
    (2)

  2. #102
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TiaHariberux3 View Post
    Well of course for people that dont play in peak times its bad but with restricted times the small playerbase would have in the time window indeed faster q than usual
    That doesn't necessarily follow.

    The people who are already playing at peak times are there anyway. So, the queue time is the same. The only way it would increase is if people who are not queuing at that time suddenly start to, but that would only happen if they could start scheduling their play time to revolve around the Feast queue window. Unfortunately, not everyone has that kind of freedom. Work and school schedules don't give a damn what time the queue window is, and players can't exactly reschedule those things to accommodate a video game.
    (0)
    Last edited by Februs; 08-21-2016 at 05:44 PM.

  3. #103
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Paladin stun really needs to be nerfed. It's like a death sentence for whoever getting locked by a paladin.

    BRD & MCH can do high damages while they're hiding behind their friends. It's kinda unfair. It's pointless to play melee since those two jobs can do as much or more damages while they're in their safety zone and can run around freely (unlike mages). They also do more damages to the ices compared to mages.
    (0)

  4. #104
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    The thing with PLD stuns is if they go overboard with it, they make you resistant to it, which only then works against them.

    As for BRD/MCH, I can speak from personal experience that there is no "safe zone". I regularly get triple/quadruple teamed (and rarely healed, sadly). If a BRD/MCH is close enough to hit you, you're close enough to hit them, and speaking strictly for the MCHs, we have no defensive cooldowns to speak of. So if caught/attacked, it's life/death for us to do as much damage as we can, especially if our team doesn't back us up.To avoid that, many maintain a distance, pick off weakened targets, and stay close to a healer that (hopefully) keeps them healed up if/when attacked. And there are already plenty of ways to deal with that.
    (1)
    Last edited by ThirdChild_ZKI; 08-23-2016 at 11:35 AM.

  5. #105
    Player
    Dumbledoremd's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    324
    Character
    Dumbledore Md
    World
    Sephirot
    Main Class
    Thaumaturge Lv 100
    And done pvping as blm tired of blm getting gimped
    (0)

  6. #106
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Evangela View Post
    Please nerf:

    - PLD stun duration.GGgggg
    - DRG burst.
    - BRD and MCH burst.
    - BRD and MCH bind & heavy.
    - WAR reflected damages.
    - PLD's cover ability, whatever its name.
    - BLM sleep(s).
    - Pacification from PLD and MNK.G
    - Tank & Healer duo keep stealing base in FL, should be nerfed.
    Ermagawdood! Me like soo agree with this. And while were at it lets also nerf:
    -the different varieties of Ben & Jerry's Icecream available
    -the amount of kittens born each year
    -the duration and intensity of the typical orgasm.

    Seriously...leave shif alone. For godssake, give the blms and plds a break. Feastwise, if the pt is smart enough to space itself out well and keep pressure on the blm, especially after the def buff goes, it gets put on life support (and ya, I see the rankings on the JP data centers...but thats just a play off general stupidity, don't punish the blms for it (i r drg and brd btw..wouldn't touch a mage job) Is sleep and bind annoying? Hell yeah. So are Holmgangeruyg-w/e, shadowbind, leg graze, tribind, the whm pushback one and the nin jutsu. Does that mean theyre all getting gimped too? As things are now, very few (NA servers at least) play the job to begin with, even less with some degree of efficiecy, so why hurt it even more? Cuz as it stands, if blm overuses said abilities, resists start happening anyway.

    Same thing and probably moreso with pld. When I think of pld, I think of 2 things...stun..and cover. Thats all. I dont think of damage, dont think of cures, nothing else. So why lower one of its signature abilities? Pld rightfully SHOULD be able to stun longer than anyone else, and yes, Ive been killed LOTS of times by those hourlong stuns. Theyre tactical tools that work wonders just as blm's abilities, and ya, if overused, become useless.

    Only change I can see necessary is drk (which they said they'd do anyway) I keep seeing all these posts about drk being very useful in the right hands, its simply the people using it-yadda yadda bullshif. To this day I STILL can't find a use for a drk tank in feast over filling in the tank slot to simply make the match pop. I mean hell..give drk Omnislash and Lionheart, something..anything. Cuz as it currently is, war > drk hands down. ..well war > pld too but another story.

    Anyway 2 thumbs up for freerole 8 vs 8 *coughpoormansfrontlines?* and duels~ Go take a buddy and get some serious training and footwork down. Good times.
    (3)
    Last edited by Vaeria; 08-27-2016 at 12:38 AM.

  7. 08-27-2016 01:22 AM

  8. #107
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Not sure why people want to nerf WAR's Holmgang but not PLD stunlock.

    Holmgang can be purified and just run away. PLD on the other hand, if a PLD decides to lock someone, there's almost no way to counter at all.
    (0)

  9. #108
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evangela View Post
    Not sure why people want to nerf WAR's Holmgang but not PLD stunlock.

    Holmgang can be purified and just run away. PLD on the other hand, if a PLD decides to lock someone, there's almost no way to counter at all.
    Cuz' Purify and Fetter Ward don't work on stuns? That's news to me ... and god forbid people actually CC the Pld, right? It's not like stuns, sleeps, binds, and knockbacks don't completely ruin Pld stun combos or anything ...

    In case you can't read sarcasm, there are a lot of ways to fight against Pld stuns. The timing for Pld stuns has to be perfect. There's no room for error, so literally any interruptions to it will throw it for a loop. This is especially the case for ranged players, because Pld has no gap closer. Even if the Pld does successfully do a full stun combo, they have to halt their dps. They're completely reliant on the team to score kills, so there are plenty of downsides to those stuns. People just need to try spending a little more time using their brains to counter CC, rather than just mindlessly demanding nerfs.
    (1)

  10. #109
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Februs View Post
    Cuz' Purify and Fetter Ward don't work on stuns? That's news to me ... and god forbid people actually CC the Pld, right? It's not like stuns, sleeps, binds, and knockbacks don't completely ruin Pld stun combos or anything ...
    You can't stun/sleep/bind/knockback the paladin if you're already stunned by that paladin. You also can't pop any self-heal or Fetter Ward while being stunned. The only choice is Purify and you're gonna get another stun after you purified it.

    The other option is relying on your friends to do something but that's not a real counter.
    (0)

  11. #110
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evangela View Post
    You can't stun/sleep/bind/knockback the paladin if you're already stunned by that paladin. You also can't pop any self-heal or Fetter Ward while being stunned. The only choice is Purify and you're gonna get another stun after you purified it.

    The other option is relying on your friends to do something but that's not a real counter.
    Firstly, that is a real counter, because it's a team game. You might not always get the best team, but that's no excuse for pretending that you don't have one. If you're worried about it, you could always set up a CC'd! maccro of some kind to let your healer know you're in trouble.

    Secondly, if you know that the Pld is going to stun people, because that's pretty much all Pld's can do, then why are you not prepared for it in advance? If you really need to avoid being stunned (say, during your burst, for example), then you should be using Fetter Ward before it even becomes a problem. It's really not that hard to plan it out for your bursts. It's also, most definitely, not the Pld's problem if you're being careless.

    Besides, even if you mess up and miss the first stun, that's still no big deal. You have a window between each following stuns to pop any of the above mentioned counter-measures. Healers do it all the time by being johnny on the spot with their use of Fluid Aura, and it's no surprise, because they have a full four seconds after the first stun to do nothing other than target the Pld and keep their finger over the button. If you miss your shot, too bad. That's your problem. Work on it for next time, but don't expect Pld's to be punished for doing their job properly.
    (1)

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