Quote Originally Posted by Zhexos View Post
Fields of Glory (Shatter)
We received a good deal of feedback from players expressing that the icebound tomeliths in The Fields of Glory (Shatter) make the mode feel more PvE oriented than PvP. Additionally, we've heard that players are finding it difficult to make a comeback once a team has gotten a significant lead. We’re currently discussing how we can make adjustments to this. While we do not have any specific changes to share at this time, please note that we are looking into it.
Please address base camping nodes as well. This has been an on going issue and only promotes grief-ing tactics. This in my opinion is similar to spawn camping and that is very unfair. Place a vulnerability debuff for anyone not in your gc and a buff for anyone who is, when attempting to defend an opposing team from taking your base node.

With regards to how crystals work emphasize less on how much damage needs to be done but instead focus on number of hits done to the crystal for small ones. Large ones are okay currently though I do feel like I'm fighting an A rank hunt against other players.

Also, a lobby matchmaking system would go a long way to ensure quality pvp and make matches more streamline and involving. I imagine there would have to be one if cross server party finder were to become a reality.