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  1. #111
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Pasquale View Post
    What should they do? Nothing lol no1 said people have to complete all content.
    Apparently "gitgud" wasn't a NA only thing. people were feeling the need to complete it with peers in Japan too, according to the interview. Also, as people decide to no longer attempt raid content, the pool of players shrinks, that statics dissolve, and it becomes harder to justify its continued existence as people refuse to even do it when it isn't the latest content.
    (3)

  2. #112
    Player
    Gleipni's Avatar
    Join Date
    Feb 2016
    Posts
    263
    Character
    Gleipnir Valfalk
    World
    Spriggan
    Main Class
    Dragoon Lv 80
    4.0 expension introcing job with 3 skills !!!

    -the first will buff you
    -the second will debuff baddies
    -and the third will do tons of damage

    With that cylce,everyone will have the same result ! thanks SE

    More seriously,i have a very bad feeling about it,all i read is that they will do rotation easier to "close" the gap,but seriously,if people want to close that gap,they should just read their skills a bit,cause closing gap because people dont wanna read is just BS.
    (2)

  3. #113
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    The devs have said that they don't have the budget (or the interest, can't remember which) in making three modes. If 2.0 worked out "so well", we wouldn't HAVE Alexander story mode. This is what you are not understanding. The dev team did NOT feel like Coil story was accessible to enough people, so they changed their raid structure. Just because you don't like it doesn't mean they're going to go back to "how it was".

    If participation is the baseline for whether content is added, remains, or gets scrapped, then Savage mode raids are ABSOLUTELY going to be the thing that goes, if the devs can only afford, or only have the desire to create, two tiers of raiding.
    It is a hard thing to argue because the mind set of many is fixated on "people need their story!" instead of trying to design a MMO. The developers do need to know when they are making a MMO, and when they are making a Final Fantasy game. It is pretty obvious SE won't go in the route I suggest, but it doesn't mean I will agree with it. It is pretty poor design when you are in the mindset of trying to balance casual/midcore/hardcore. Make a raid too hard, the midcore scene dies out. Make it too easy, the hardcore scene takes a dip. Making a FCoB level raid and a Savage mode to that puts those balances back in check. WoW knows this, or at least last I played it. They may of put a controversial easy mode in, but it was not in the expense of their midcore/hardcore scene by still having Normal/Heroic mode intact.

    I will not completely dismiss a story mode, my main argument is that it shouldn't be in the expense the content was designed for. 95% of this game is already on the casual side, the exclusion of story mode would not kill the casual scene. A midcore/hardcore player will quit the game over the raiding scene before a casual player does.

    But apparently I am just out of the loop on what people like now. Instant gratification content.

    Quote Originally Posted by Brannigan View Post
    snip
    I think we can agree the naming convention of difficulty in this game is just wonky overall.

    Quote Originally Posted by Kallera View Post
    No it didn't. Echo failed to ease difficult, and usually instant kill mechanics that were popular in SCoB. and people become just as impatient about having nothing to do and no parties to do it with. There was still terrible clear rates of Final Coil before going into Heavensward, and not a small amount of it was due to T9. Doing nothing would have been in fact far worse, as there would have been nothing to fall back on in the face of a tier as poorly made as Gordias. Waiting, is not playing, it is not enjoyment, and non raiders can get bored of the same old df, now made worse with 2 dungeons, just as easily as raiders do.
    Then SE should simply nerf it more. Most people don't care if content gets nerfed hard after their the next tier is released. I remember T7 in Coils considered by some the worst fight in SCoB, but the nerf after the new tier came out, it became a joke of a fight after that.
    (4)
    Last edited by Velhart; 08-26-2016 at 11:05 PM.

  4. #114
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Velhart View Post
    Then SE should simply nerf it more. Most people don't care if content gets nerfed hard after their the next tier is released. I remember T7 in Coils considered by some the worst fight in SCoB, but the nerf after the new tier came out, it became a joke of a fight after that.
    You don't get it. You're giving those players nothing but bordem and seperation in the face of endgame. why should they try to improve when the game is punishing even on lag, and the players from the top deride them on content they already can do easily and feel stuck with doing? Heavensward has been resulting in player being taught that because they are unable, they should be unwilling to do it. When that happens, the pfs and player pool runs dry.
    (3)
    Last edited by Kallera; 08-26-2016 at 11:39 PM.

  5. #115
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    I am 100% certain that the reason as to why there's no many Savage clears are NOT due to overload of skills , it is due cause of people without the time and a static. As simple as that.

    If Alex was Pugable like a ex primal you will see more clears. But people will not take the chance in going pugging.

    If you find the people and the time for practice , you WILL clear it eventually. But if we have non of that it won't happen.

    My solution is to go back to COIL level and REMOVE savage all together simple because there's not enough people with time and statics. At least COIL was pugable and ENCOURAGED more people to make the effort to learn
    (8)
    Last edited by Mature; 08-26-2016 at 11:36 PM.

  6. #116
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kallera View Post
    You don't get it. You're giving those players nothing but bordem and seperation in the face of endgame.
    And story mode that doesn't last past a month for many players is that solution? Most beat it within 1-2 days, then only reason to go back in is to get gear that will be replaced quickly by tomestone/crafted gear. Well then again that midas gear item. Only needed to do A8 for that though.

    Casual players already have plenty to work off of. Relic quest, Palace of the Dead, Diadem(or at least when they fix it), primals, hunts, Aquapolis, various story side quests, card collecting, and much more. Midcore/Hardcore? EX primal and four raid bosses.
    (2)

  7. #117
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    I still don't get how you can argue that the devs should axe the raid mode with the highest percentage of completion simply based on some feeling that it's "killing the midcore/hardcore scene". If WoW suddenly lost it's ridiculous amount of funding and had to scrap one of it's four raid modes, I can assure you that LFR would not be the mode to go.

    I don't think the hardcore raiding community will quit because there's a story mode raid, they'll quit because raid content in this game is laughably sparse in general. There's four bosses every 6 months that, when on farm, will take you one evening to complete. Given tome caps and terrible drop RNG, a hardcore raider will be BiS in a maximum of like five months. So one month of gearing an alt job, if they even care about it, all to have the gear replaced with the next tier.

    Don't fixate on story mode, it's not the problem. General scarcity of raid content and constant "gear resets" are. SE's IMPLEMENTATION of releasing story mode first and making people farm it for relevant gear is pretty bad design, but it's very existence isn't.
    (3)

  8. #118
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Derio View Post
    I hope they don't get rid of some skills. HW dungeons are far easier than ARR, due to having those skills. SMN 60-70 skills are a godsend.

    I hope his statement means they aren't adding new skills to the jobs.
    Since you know the summoner skills we'll use them as an example.
    Dreadwyrm Trance and Deathflare. (iirc the names correctly)

    These could be trimmed down into a single skill.
    Upon activation it places you in Dreadwyrm Trance.
    Upon a second activation, it activates Deathflare.

    Since Deathflare drops you out of Dreadwyrm anyway, once you get it there isn't a need to have Dreadwyrm able to just toggle itself.

    You keep the same functionality, and trim up to have one less necessary hotbar slot in use.
    (2)

  9. #119
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    This game for me is like that of being in a bad relationship with someone I once liked, but i don't wanna break up until I find someone else first. FFXV is that someone else.

    The massive nerfing of Steps of Faith and allowing subpar players into HW to flood the DF with noob tendencies did it for me.
    (2)

  10. #120
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mature View Post
    I am 100% certain that the reason as to why there's no many Savage clears are NOT due to overload of skills , it is due cause of people without the time and a static. As simple as that.
    If Alex was Pugable like a ex primal you will see more clears. But people will not take the chance in going pugging.
    If you find the people and the time for practice , you WILL clear it eventually. But if we have non of that it won't happen.
    This is exactly where I am. I have approximately 2-2.5 hrs to play 5/6 nights a week. Once you remove the time needed for Expert Roulette, weekly 24 mans, weekly crafting Red Scripts, some revenue generation time. I am left with only 1 maybe 2 nights tops to work on any end game. Add to the fact that I have to go to bed at a reasonable time finding a static was neigh impossible. I just gave up looking for one a very long time ago. I am just not reliable enough (due to RL) to waste that static's time.
    (2)

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