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  1. #17
    Player
    Krazymagic's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    Krazy Magic
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Centershock View Post
    Snip
    The few times I have run into this, I was always very helpful in explaining the how and why's of provoke. Im a very easy going person. When I will vote kick is if someone is missing provoke or something similar and you try to talk to them about it and they essentially tell you to stfu or get really combative about it. To get back to the point though, what you are suggesting and what Lambdafish is suggesting are two entirely different things. He has suggested new level 50 skills be designed, you are however suggesting additional tool tips to educate the player. I think your suggestion is certainly the one that makes the most sense. I still don't think its necessary though. You ever hear the saying give a man a fish and you feed him for a day, teach him how to fish and you feed him for a lifetime? That philosophy applies here. If you make a game hand hold a player from a to b to c to d and all he does is mindlessly follow dots, then you arent teaching him to experiment and learn for himself. This is actually what shifted the MMO landscape in the early 2000's with the release of WoW. WoW designed an MMO that did away with the guess work, the tedium, and made a game where people skip all the text, skip the cutscenes, and then look for the quest tracker on the map on where to go. In FFXI you had to pay attention to that text because it hid important clues about where you would have to go next. Players appreciated the story more it seemed as well. I see people all the time in this game who skip every piece of text, every cutscene, and give pop up tutorials just a glance before closing them. There is plenty of tooltips in ffxiv to point out the important stuff. Im ok with the rest being discovered.
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    Last edited by Krazymagic; 08-25-2016 at 05:05 AM.