
Originally Posted by
Krazymagic
First I would say Ive played this game since the beta for 1.0, so we do play the same game. I main both Paladin and Scholar. I very rarely encounter a tank without provoke. In my experience this is very very rare, only a handful of times in the years ive played can I recall running into this problem. There are many other "problems" i run into that are more common this. So, lets start by stating the obvious; that the vast majority of players never have a problem here. So, the "problem" we are dealing with involves a very small minority of players who are leveling WAR and DRK 50+ without having gladiator 22. Some of us see this as something thats just going to happen, because inadequacy manifests itself in all sorts of ways in an MMO at high levels, and this is just one such way - welcome to humanity. Then there are those like yourself who see this as a real problem, and want to see a change to address it. Your proposition to address this problem is to create 2 new Level 50 abilities, one for DRK, and one for WAR that will substitute provoke. The problems with this are that 1. You are initiating changes to fix a tiny problem whose root cause is player ignorance and/or lazyness, a problem that doesnt start or end with this provoke issue. My problem is the philosphy here is flawed, and making design decisions for this reason alone is really poor game design. 2. By giving Drk and War provoke substitutes at 50, you now have a case of duplicating a skill already available. I assume you fix that by dropping provoke from the cross abilities....So now we are going to punish the vast majority who had no problem, by taking provoke away from them in their leveling process to tack it on at 50 instead. I wish SE would actually make this change just so you could see what these forums would turn into after that went live. Yes, this will mean that 100% of tanks have provoke at level 50+, so your end goal will have been reached I guess. Next the White mage and scholar will decry that they should be given a level 50 swift cast, and make a 24 page forum threads about why such a QoL change is in any way a bad thing.
Really, the best argument against this change is that there is simply no need for it. If SE decided to do a pass on cross abilities and make some adjustments, I'm fine with that, I have faith in their ability. However, just tacking in changes like this for silly reasons, like to fix a problem whose primary cause is player ignorance, is just really poor game design. You dont design new abilities and implement big changes like this just because some players are lazy or ignorant. Any game designer will instead look to address the actual problem first, which is the ignorance amongst this tiny minority...By either additional pop up tutorials or some text pop up after unlocking WAR and DRK. I dont think that this is even necessary though. You are going to ALWAYS have some issues in a big game like this with certain party members in certain encounters whose root cause is ignorance, laziness, or just poor skill. No amount of design changes will fix that.