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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100

    Foresight is trash

    Played DRK and PLD to 60 and have done some raids with it and just picked up WAR recently. I must say, Foresight is really bad and nearly useless. It's been calculated that it reduces damage taken from Physical Damage by ~5-7% depending on defense level. So given that Rampart/Bulwark/Shadow Wall etc last for about the same duration as Foresight, and reduce damage to BOTH Physical and Magical by a fixed %, Foresight should be buffed to be more useful. Since it's a buff that ONLY works against Physical Damage, couldn't it be a flat damage reduction to just physical damage? Even if it was -10% Physical Damage Taken it would be great. Or, to prevent it from being overpowered when used as a Cross-Class, give WAR a trait that makes it -10% Physical Damage Taken only in Defiance? As is, it's pretty pointless as a skill and I think since it only boosts defense against one type of damage, it's extremely weak. Other tank skills block both types, and for a much higher value. A skill that only blocks one type of damage should block that damage to a decent degree (see DRK'sDark Mind).
    (0)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Foresight scales with gear (specifically your phys. def), so currently it actually mitigates more than 5-7% and it's more around what you want to boost it to - 10%.

    It's main use is smoothing out autos, which it does well. It could be better, obv, but none of the tanks really need a stronger defensive CD atm (especially not WAR).
    (4)

  3. #3
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    I think Foresight's tooltip is incredibly misleading, but the skill itself is fine. It's far better now than it was in 2.x, because we have far more P.DEF for Foresight to work with. I find it works decently for Brobinyak and other strictly physical mobs.
    (0)
    Last edited by seekified; 08-24-2016 at 05:43 PM.

  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by seekified View Post
    I think Foresight's tooltip is incredibly misleading, but the skill itself is fine. It's far better now than it was in 2.x, because we have far more P.DEF for Foresight to work with. I find it works decently for Brobinyak and other strictly physical mobs.
    We have more physical def than in 2.0 but the mobs also have more AP which means that it cancels it out. In fact, in 2.4 with i130 gear, Foresight did mitigate more damage than in 3.0 with i210 gear. It's just like other stats, we have more crit than before but our %crit rate didn't increase at all. We just levelled up so the scaling changed. We now need more crit than what we needed at level 50 to reach the same %crit rate.
    (2)

  5. #5
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Bulwark doesn't reduce magic damage btw OP. Shields can't block fireballs except in Twintania and misleading trailers (also I think a couple dragons have blockable breath attacks but for the most part you get what I am saying right let's keep this sentence going for a few more words my friend)
    (0)

  6. #6
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    I think he wrote Bulwark instead of Sentinel
    (0)

  7. #7
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    doesnt it give a trait to war to make it increase m def as well? but only on warrior. the cd is trash compared to things like provoke, convalesence, awareness now even, but thats how cross class skills in general are in this game. its not a must have for either tank, it may make auto attack padding better. But ill tell you what is a crap cross class skill for tanks:savage blade and skull sunder cross classible and not even comboable to do what theyre supposed to. The only time i used either was on a lancer trying to tank for 3 other dps, while i was levelling dragoon.
    (0)

  8. #8
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Foresight scales with gear (specifically your phys. def), so currently it actually mitigates more than 5-7% and it's more around what you want to boost it to - 10%.

    It's main use is smoothing out autos, which it does well. It could be better, obv, but none of the tanks really need a stronger defensive CD atm (especially not WAR).
    Everything else scales too, and no it's about 7%. Don't just make up stuff to make it look better.

    Also this goes back to "you can't balance things just by looking at individual abilities". Yes, it's not great, but it's available on every tank and it's a level 2 skill. And WAR as a total package is OP, so boosting a skill just because that 1 skill doesn't do much just makes the whole package more OP. Balance has to look at all the job's abilities.
    (0)

  9. #9
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Foresight is absolutely essential as a tank. Being able to know when an attack is coming, and knowing specifically how to mitigate it, is what separates the goo-

    Hm?

    Oh. OH.

    You mean the skill, instead of just foresight in general. That changes things.

    All silliness aside, I kinda agree. It really isn't that great of a skill. It'll smooth out incoming damage some, and is more reliable than some other cooldowns for physical mitigation, but in general it's just kinda lackluster. I still take it because it's a defensive cooldown, and its cooldown lines up pretty well with some other abilities', but I wouldn't mind if they swapped it for something better.
    (3)
    __________________________
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  10. #10
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Well foresight isn't really comparable to rampart/sentinel or shadow skin/wall, but war also has thrill and vengeance for the bigger mitigations (and IB too but that comes as a package with defiance). For extra physical mitigation war also has raw intuition, and as many have said, war is already in a better place than the other two tanks, so if you boost foresight by class trait, you're just pushing the gap bigger.

    It's true that foresight is lackluster compared to the bigger cds (thrill/venge, rampart/sentinel etc), but I don't think it was meant to be (or should be) comparable to them.
    (0)

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