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  1. #1
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Alexander_Dragonfang View Post
    If content took less time to access, gear took less time to get and was much less grindy, people would replay the stuff much more, making content to last longer. That illusion of "long term goals keep content alive for longer" is that, an illusion. The easier things are to get, the more they are played and replayed, on top of that focus on making them fun (2.0 relic quest) and people would replay it much more, probably even do it for alt-classes, keeping content relevant for much longer.
    Are we the only two here who found the 2.0 relic quests fun? Because there was little grind involved (beat 6 of these 3 enemies) and it was challenging. (When it was released then.)
    (2)

  2. #2
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Centershock View Post
    Are we the only two here who found the 2.0 relic quests fun? Because there was little grind involved (beat 6 of these 3 enemies) and it was challenging. (When it was released then.)
    I`ve asked all of my friend list and linkshells and FC... Probably 90% of the people i know in my server (cactuar, 120 people aprox) have said the loved the very first stage of 2.0 relic quest.I honestly belive XIV is absolutely afraid of that burned "thought" content, so afraid of just a handfull of people to be able to come in a month or so and say "i did all my relics! this game has no content!" that they simply overdid it so they never have to deal with that, while, that minuscle part of the population is being kept in control by making the larger part of their players to simply hate/skip the relic quest altogether. I never heard anyone saying "Im so happy about finishing this goal, i proud of all my work" usually is more like "F**k relic quest im f****g DONE with it". All that to just prevent what... That 00.01% of the players that might posibly have the spare time to dedicate the whole month to farm 11 relic weapons dont come in here and say they got nothing to do anymore?

    Extremes are never good, the developer team absolute terror for that "content draught" that keeps all goals long term and the flow of new content pumping much faster than those long term goals are worth getting or relevant, thus, content is irrelevant soon after released, completely irrelevant a patch later and nothing is anymore worth the trouble getting since long term goals are not worth it if a patch later they just get irrelevant and then they get easier to get anyway. Many people is waiting for 4.0 to land so they do Alexander Savage with echo and unsync to not deal with it right now, the reward isnt good enough neither...

    What will be the point of getting the last raid weapon at Alexander Midas 12 Savage if when 4.0 arrives an NPC midway though the levels 64 to 66 will sell weapons exactly like it or even better for 20,000 gil?

    This game whole reward vs relevance vs time investment is messed up. Its time to turn the ship a bit towards the other direction. Pure horizontal progression isn`t good neither (GW2 is testament of that). There needs to be a stick and a carrot to make people want to get things, but that has to come with FUN first, grinding esoterics or atmas or crystals or bashing the heads of players against near impossible tight DPS checks isn't fun, people is NOT making their relics, they are NOT doing savage, they are NOT following the carrot anymore. Make the carrot easier to follow, and more tastier, and more fun to persuit... If we are the absolute example of vertical progression... We need to get a tad more horizontal so we end up being "diagonal" or a truly progressive curve.
    (5)
    Last edited by Alexander_Dragonfang; 08-24-2016 at 02:57 AM.