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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Krazymagic View Post
    snip
    No, the cross-class skills isn't central to the jobs in any way, shape or form. It's just a boring and lazy way of giving each jobs extra tools to complete their lacking toolkit, and I'm not gonna repeat all the arguments I made about this, I'm just gonna quote myself in case you didn't read :

    Quote Originally Posted by Freyyy View Post
    I personally think that the whole class and cross-class system is boring and should be scrapped if they don't want to improve it (and I already have every single class high level enough to have every single cross-class options available for every single job so I'm not saying this because I'm lazy). They never added any cross-class, there is no job that can cross-class rogue skills, and the new jobs from now on won't ever get a class so they'll never share any of their skills to the other classes. We didn't even get an extra slot at level 60. The 5 cross class skills we have now just feel like a product of laziness from the developpers who, instead of giving each class 5 more unique skills, chose to just give them all the same thing to complete their kit (every physical DPS gets the same Lancer and Pugilist skills with the exception of MCH who gets archer instead of Pugilist, and both DRG and MNK have the same Marauder skills since they don't cross-class with themselves, both caster DPS get the same Archer skills, etc... there is absolutely no originality or even "choice", since the 5 skills we take for each class are the only 5 that are somewhat good, the other options being completely useless shit). The basic idea of having the possibility to get skills from other classes as a reward for levelling every class was good, but the result in game is really lame. And since they show all the signs that they aren't willing to improve it in any way, shape or form, I think that they should just delete this system and replace the 5 missing skills with 5 new skills for each job, while also changing the levels at which we learn most skills since a lot of them make no sense (PLD being the derpest of all the jobs in that matter, learning ShO at 40 while the other tanks have their tanking stance at 30, or the fact that they learn very basic DPS combos only at 54 and 60 even tho it would make more sense to have them a lot earlier to help with solo questing... Sheltron being an incredibly basic block skill too, only learned at 52 while he can learn to be outright Invincible 2 levels earlier).
    It's not because something is here since the beginning and doesn't "require" a change that it's good design and should never be changed. Otherwise we'd still have the old 1.0 gameplay. Change is a good thing, especially for boring, lazy and shitty concepts that are going nowhere.
    (4)

  2. #2
    Player
    Krazymagic's Avatar
    Join Date
    Nov 2014
    Posts
    143
    Character
    Krazy Magic
    World
    Sargatanas
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Freyyy View Post
    snip.
    Thats all fine and good, just dont forget that youre expressing your personal opinion here, and everybody has one of those. My opinion is counter to yours. Cross abilities are in fact very central to the job design. Borrowing strengths from multiple classes is something SE has always done. Did you ever play FFXI? It was done differently in that game but still jobs relied on sub jobs and its abilities to be adequate. You seem to think that SE didn't give war and drk a provoke ability by mistake...It was by design. They intend for you to level gladiator to acquire it, much like they intend for every job to branch to other classes to gain access to certain abilities. Cross class abilities is even more important for crafting. Try to consistently HQ 3 star LV 60 crafts without a single cross ability. Every class and job, aside from gatherers really, are designed with cross abilities in mind. For you to say its not central to the jobs in any way is just a very under developed opinion. That doesn't mean you cant still dislike it and rant against it, but it is indeed one of the central designs to the job system. Suggestions that circumvent the need to cross abilities are counter to the very intentional design of the game. Furthermore, for the majority of players we get it, and see no problem here at all. I still don't see why provoke is any problem.
    (2)

  3. #3
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Krazymagic View Post
    Thats all fine and good, just dont forget that youre expressing your personal opinion here, and everybody has one of those. My opinion is counter to yours. Cross abilities are in fact very central to the job design.
    Yes it is my personnal opinion, but it's based on facts. I've already said that if the cross-class system had more depth instead of what it is now, it would indeed be very interesting. I'd like them to IMPROVE it, but since they aren't gonna do that (and if they do, I'd be really surprised in a good way tbh), they should IMO just scrap it and do something more interesting instead. As of right now, a lot of cross-class options are blatantly useless and silly, leaving only 4-5 really useful options for each job which are all the same for everyone. It is not interesting. It's just something you have to do to have what's missing on your job, and it is not central by any means.

    Quote Originally Posted by Krazymagic View Post
    Borrowing strengths from multiple classes is something SE has always done. Did you ever play FFXI? It was done differently in that game but still jobs relied on sub jobs and its abilities to be adequate. You seem to think that SE didn't give war and drk a provoke ability by mistake...It was by design.
    I didn't play FFXI, but I don't care about this game and nobody should. FFXIV is its own game, it's not an FFXI sequel. Other than that, I've played every single other FF game besides XI (even the cross-over ones) and there is really few of them where you get to pick skills from other jobs. And when I say few, it's like really really few, being FF5 and... That's it I believe, other than FF11 which I didn't play. The FF franchise also has a signature thing, being that every single game is different and while sharing some similarities which makes a FF game a FF game (Moogles, Chocobos, magic, etc), so saying that "It's been like that in one previous game so it should be the same here" doesn't apply to the FF series whatsoever. It's not like the Tales of or the Pokémon series.
    I know that it was by design, but to me it was bad design, for the reasons I already listed : Getting B4B, Invigorate, Swiftcast and stuff like that from other jobs is fine since it's just convenience and efficiency-boost, but Provoke is on a whole other league. It's REQUIRED for specific fight mechanics. It should be on every tank, just like every healer has its own raise, just like every healer has its own Cure and Esuna equivalents, just like every tank has its own tanking stance.

    Quote Originally Posted by Krazymagic View Post
    Cross class abilities is even more important for crafting. Try to consistently HQ 3 star LV 60 crafts without a single cross ability.
    I myself don't do crafting and one of the reason is because I firstly dislike crafting in any game, but on top of that, to even be able to craft useful things in FFXIV, you have to level pretty much every single crafter in the game to atleast level 50 I believe, and it's just a big turnoff to me especially since levelling crafters is far from being as interesting as levelling battle classes (which I find tremendously fun since I love seeing every dungeon and fight from every point of view while taking a break from the whole end-game monotony and I believe that it overall makes you a better player as a result, but I also don't think that it should be forced to anyone), but it's a whole other thread in itself.

    Quote Originally Posted by Krazymagic View Post
    Every class and job, aside from gatherers really, are designed with cross abilities in mind. For you to say its not central to the jobs in any way is just a very under developed opinion. That doesn't mean you cant still dislike it and rant against it, but it is indeed one of the central designs to the job system. Suggestions that circumvent the need to cross abilities are counter to the very intentional design of the game. Furthermore, for the majority of players we get it, and see no problem here at all. I still don't see why provoke is any problem.
    I know that they are designed with cross abilities in mind, otherwise every physical class would have a TP restore move of its own. But it doesn't make it central to the jobs at all, it's just an old system that they kept, without even trying to put more depth into it. Of course they design jobs with it in mind, otherwise some jobs would be unbalanced (Imagine if MNKs had a B4B-type DPS-buff of their own on top of being able to cross-class the LNC one, BLM having RS-type DPS-buff on top of being able to cross class the Archer one, would be fucked up). Reworking the system or creating original skills for each job instead requires too much work for them so they decided to just keep it as it is and develop every job with it in mind. If it really was central, we would have gotten one more slot, and more interesting choices from more different classes for each jobs. We would have atleast one job with ROG skills, we would have DRK, AST and MCH cross-class skills even if they're only jobs. It could have actually been extended to job skills at some degree (Not cross-classing skills like Hallowed Ground of course). But they didn't. They just keep it because it's there and they don't want to put work into improving it or removing it. So, no, it is not central.
    (3)