Or they could just do the old content unsynced with a few FC members, since by your own words people are quitting current content while actually geared to the teeth.
There will always be a way to "cheat" as long as hand holding exists in this game. It's even in the rumors the next stages of savage is going to be even easier. Making my earlier comment of buying wins more of a reality.
And they should keep it this way so people have a chance to gear up at least half way decently before the next patch hits and give people a chance to enjoy the current content.
So you're killing other content to give life to content that a majority of people don't care about by redistributing the importance of content. Kinda defeats your purpose.
How many of those players are actually new.
I have considered this. Your suggestion puts the content in the grave faster or takes away the importance of another event. Everyone gets a chance it's called find and build a FC or Linkshell around doing old content. There is absolutely nothing stopping people from doing this. IF.......IF this horrible idea came to be, people WOULD STILL more than likely do this. Those that don't, are at the whim of a PUG, which a majority will quite literately disband and not get the objective done.
Their called crafted items, mounts, and most recently music scores. It's currently what is keeping Primals up and alive.
So make hunts irrelevant to suit your idea, yet again a contradiction.
Just like there is a reason to run hunts, current 24 man raids, savage trials , and new primals to level up alt classes and gear up new characters to help newer players get caught up? But yes, lets make a new redundant system that takes away from that so we don't have to do current content.
Yet again, current groups would just redirect their attention to the older fights and you'd not have people jumping on often to help the stragglers. If you're not getting the content learned within the first few weeks as a solo player in PUG's, your options are AGAIN....(A) Find a group (FC or LS) or (B) Make one. Both of which probably would allow people to go back and do older content right now.
Subjective to the player. I don't go into Level 50 roullete or level 60 rouellete and think. "Oh my god, I wonder what dungeon I'm going to get! I've got so many choices!". I think "Please be the highest yielding dungeon with 2 other half way decent player and one thats new for the bonus.". I'm pretty sure a over whelming majority think the 2nd one, but will go through with any situation as to not be a prick.
This is a horrible idea.
This will only force current raiders to go back and do some other event to get what they normally would have gotten from Savage.
It won't. Not until they lock all good gear behind hard fights, which would decrease subs since items would be out of the hands of the casual player, which makes up a majority of the player base.
You just killed the entire player base or shifted them to doing Levi Ex spam which probably would still kill the entire player base. I don't know if you know this or not, but sign in's basically died during Gordias. Also a good chunk of the player base has trouble with older content, more so "the hard way." If you don't believe go spam thordan ex in a DF. Do 100 runs. Record them all and let's see how many actually win with current gear.
Because everything will stay the same with a shift of what people do in order to gear up. It's a horrible foundation. You're just redistributing emphasis of content from current content, to old. Because you THINK there is a large demand for people to go back and do content "the hard way". Which isn't true. There may be a minority, but I can tell you now a majority of people probably won't be making it past quite a few of the older fights while synced.
If it's a "pick your poison" type of ordeal, people will go to the easier fights like Levi ex or T3 or T4.
If it's random and with roulletes most people probably won't do it and subs will decrease because FF14 has been built as a casual game, for casual gamers, that focuses mostly on story telling. What you're looking for is FF11. A game where older content stays relevant due to how gear progression is set up.
Devil is in the detail. Slowing gear progression down really isn't a option unless their willing to try and rebuild their subscriber base. There is a reason why there are large increases in populations during Patches and Expansions. It's called new things to get and do. With no better gear out in side fights or dungeons, the population dies down faster which = money lost. Pretty basic idea.
You don't need to but people would because it's easier. If they re-tool the fight, it's a new fight and new content. Rehashed, but still new.
Which wouldn't work. Have you even been through coil with purely PUGs? Let me tell you 8 out of 10 groups don't work and after 2 wipes someone is going to leave. Which equates to bad player experience which more than likely will lead to groups being made and new people not being helped. Yet again your idea is flat on it's face.
It's not a assumption, a majority of players stop after getting what they want. If this were not the case you'd have no reason to try and put MORE incentives and to TAKE AWAY from current content to put towards this awful idea of yours.
You're just talking in circles now. Their called FC and Linkshells dude. They already exist.
Which would be new content yet again...
No...your idea forces a majority of already established groups to go back and redo content for no reason.
Pre-made party => que => go. Tomes are still attached to them and allows progression through relics, which is why when the item portion of relic weapons was discovered people rushed to do it. You know what a majority of people did though? Find n00b for bonus -> Unsync -> run through entire coil. A majority of players don't have interest of doing it.
Which was implemented more or less to help unpopulated severs. I told you that your sever wide friendlist / pf would be decent. But not in the way you want it to be.
\ Yes, to help lower populated severs find groups to do things with, which 9 times out of 10 will be towards current content.
No they don't. People having limited time is another reason why your idea is falling flat on it's face. They'd actually have to beat the content, which a majority of the time, you're not going to beat a 8 man raid savage mode in a PUG.
Which is why most people don't bother with old content nor savage content as a majority of the player base can't beat them, even when their over geared.
This is 100% subjective to the player and their playing conditions.
This is yet again subjective. Some people find what you're suggesting to be a boring idea as they've already done the content a billion times over. I actually find it strange that you think it's ok to take away from Hunts for the sake of your idea. By doing that, you're now placing hunts in the same position as the old raids yet you scream and cry about players experiencing everything the way it was meant to originally be.
TLDR: People already help each other. Their called FC's and Linkshells. Your ideas for a 'savage roullete' is horrible. Go do 100 of any EX primal, current or old. Record it and lets see how well PUGs get along, it'll show why your idea won't help new people and why people make statics for things..


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