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  1. #1
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Khalithar View Post
    The anima step is now what it should have been from the very beginning.
    Ehh, I wouldn't go that far. This more or less turns the 210 Step into a complete joke. Fine when it's nine months old, but had they done it initially, you'd basically have a Savage equivalent weapon for a fraction of the effort. That being said, pre-nerf was far too monotonous.
    (5)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Bourne_Endeavor View Post
    Ehh, I wouldn't go that far. This more or less turns the 210 Step into a complete joke. Fine when it's nine months old, but had they done it initially, you'd basically have a Savage equivalent weapon for a fraction of the effort. That being said, pre-nerf was far too monotonous.
    This is the reason they make it time consuming.

    A4S was broken in mechanics, and A3S was brutally difficult, balance is required in content when comparing similar Ilevels from different areas in content. Releasing a weapon with the same Ilevel as the Raid Weapon and it's simple to get compared to the Raid weapon will ruin the game for the majority of raiders. It will remove the whole point of even doing it.

    Edit: The main reason why they moved the Raid weapons back to 5 Ilevels higher compared to highest weapons in the current content. Working down a Raid boss isn't as easy as it looks when you attempt to progress the final floors. Well, ignoring this current Raid patch (Except A8S) and Final Coil.
    (2)
    Last edited by Undeadfire; 08-23-2016 at 05:11 PM.
    Gae Bolg Animus 18/04/2014