Quote Originally Posted by SpookyGhost View Post
These numbers don't make sense. In this case, all 3 tanks would be @ 8k HP out of tank stance, and WAR would be at 10,000 in Defiance. WAR would get hit for 10k and get deleted, PLD/DRK would get hit for 8k (10k - 20%) and get deleted.
Quote Originally Posted by Marxam View Post
I think people don't seem to understand that Defiance doesn't give any damage reduction. If a 10k tank buster hit a warrior in defiance with 10k hp, he will die instantly while a PLD or DRK with 10k hp will only get hit for 8k in their respective tank stances and if a warrior switched from Deliverance to Defiance he would still be sitting at 8k hp which would still kill him.
Sorry if I wasn't clear but all 3 tanks are at 10k hp in their respective stances ex, Defiance, Shield Oath, Grit respectively at the time of the tank buster hitting them in the example that I used. Spooky is right in this regard. I can't find the source but I remember Yoshi comparing WAR to PLD like driving a manual car and automatic car respectively. With warrior you have full control of your defensive and offensive actions and take into account when and how to use them. With paladin it's like automatic, you simply use a skill and the rest takes care of itself. Their tank stance reflect this with warriors being very flexible while paladin's being rigid.