Quote Originally Posted by Ultimatecalibur View Post
I wish people would stop thinking that PvP = PKing and attacking non-player targets=PvE. Both attitudes are blatantly wrong.
It stops being PvP when it is more beneficial to ignore enemy players and focus on a crystal instead. Seal Rock is PvP because you can't just ignore the enemy team while going for objectives even though your focus is on capturing tomeliths before getting kills.

Quote Originally Posted by Ultimatecalibur View Post
That only happens because objectives outside of 72 man Secure matches do not force alliances to split up to keep them covered. You just get huge zergs going after the nearest major objective and if 2 Zergs see the same objective as their primary target the 3rd alliance gets theirs unopposed.
It does happen in 72 too, but you're right that it a more common occurence in 24 man. Sadly, once a frontline has been out for a while, that's the only kind of matches that pop up (unless you're on Mana I guess) so you would think SE could put a bit more time into that version too. Shatter 24 is just a mess right now with crystals taking way too long to go down that it's not rare the next one will spawn before the previous is destroyed.