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  1. #1
    Player
    Kurayo's Avatar
    Join Date
    Mar 2014
    Posts
    7
    Character
    Cryo Kuraio
    World
    Cerberus
    Main Class
    Conjurer Lv 100

    PVP Frontline Queue Times

    Will SE ever optimise the frontline queue times?

    Right now, queue times are 30-90min on the Chaos dataserver.
    You're better off requeueing once you get past the 30min mark or spam requeue in progress when other players just got in.

    If a 24 player match just ended and let's say 20 players requeue right after, howcome it takes at least another 30min for a new match?
    Even if you go with the "but maybe SE tries to wait for a 72-man match" excuse, I doubt DF waits 20min to see if it can gather 3 groups of 24 players.

    Your PVP audience is already small and with the 1 match per hour ratio you're not making it easier.

    SE, please review your PVP DF algorithm...
    (0)

  2. #2
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    That's simply because GC populations aren't equal.

    If company A has 8 players, B 16 players and C 24, company A players will get instant queues after every match while B will have to wait 20 mins to play every other match and C will have to wait 40 mins to play every 3 matches.

    Abolishing company restrictions so a new match starts as soon as there are enough players has been a recurring theme on these forums.
    (0)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    They need to stop developing the Wolves' Den and the Feast. Frontline is the real battlefield that real PvPers should be doing. Focus on Frontline, and Frontline only.
    (2)

  4. #4
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Evangela View Post
    They need to stop developing the Wolves' Den and the Feast. Frontline is the real battlefield that real PvPers should be doing. Focus on Frontline, and Frontline only.
    Well at least the Feast has an actual focus on PvP unlike Shatter

    Kinda wish they made frontlines team vs team, it would open up a lot of possibilities and you wouldn't have situations where the forgotten team sneaks to victory.
    (0)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Evangela View Post
    Frontline is the real battlefield that real PvPers should be doing. Focus on Frontline, and Frontline only.
    Lol. And people call me a troll. No one trolls as masterfully as you do.
    (6)

  6. #6
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    Seal rock forever though...lol
    (3)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

  7. #7
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Thekk View Post
    Well at least the Feast has an actual focus on PvP unlike Shatter
    I wish people would stop thinking that PvP = PKing and attacking non-player targets=PvE. Both attitudes are blatantly wrong.

    Kinda wish they made frontlines team vs team, it would open up a lot of possibilities and you wouldn't have situations where the forgotten team sneaks to victory.
    That only happens because objectives outside of 72 man Secure matches do not force alliances to split up to keep them covered. You just get huge zergs going after the nearest major objective and if 2 Zergs see the same objective as their primary target the 3rd alliance gets theirs unopposed.
    (1)

  8. #8
    Player
    awesomega's Avatar
    Join Date
    Jun 2016
    Location
    FL
    Posts
    50
    Character
    Big Time
    World
    Faerie
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Dimitrii View Post
    Lol. And people call me a troll. No one trolls as masterfully as you do.
    Its fantastic because I still am on the fence whether it's serious with these posts.
    (1)

  9. #9
    Player
    Thekk's Avatar
    Join Date
    Sep 2015
    Posts
    98
    Character
    Thekk Everdream
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    I wish people would stop thinking that PvP = PKing and attacking non-player targets=PvE. Both attitudes are blatantly wrong.
    It stops being PvP when it is more beneficial to ignore enemy players and focus on a crystal instead. Seal Rock is PvP because you can't just ignore the enemy team while going for objectives even though your focus is on capturing tomeliths before getting kills.

    Quote Originally Posted by Ultimatecalibur View Post
    That only happens because objectives outside of 72 man Secure matches do not force alliances to split up to keep them covered. You just get huge zergs going after the nearest major objective and if 2 Zergs see the same objective as their primary target the 3rd alliance gets theirs unopposed.
    It does happen in 72 too, but you're right that it a more common occurence in 24 man. Sadly, once a frontline has been out for a while, that's the only kind of matches that pop up (unless you're on Mana I guess) so you would think SE could put a bit more time into that version too. Shatter 24 is just a mess right now with crystals taking way too long to go down that it's not rare the next one will spawn before the previous is destroyed.
    (1)

  10. #10
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Thekk View Post
    Shatter 24 is just a mess right now with crystals taking way too long to go down that it's not rare the next one will spawn before the previous is destroyed.
    If they not gonna bother to scale down the stupid large ice's hp for 24 man they need to remove large ice completely from 24 mans and only have small ice. As it stands its better to just ignore that initial large ice if the other 2 GCs are at it, cap their bases, and spawn camp their dead if they are killing each other at the ice. Most people will not have more than 1 or 2 people, if any at all, defending the base so if you split the eight in the team into groups of 3-3-2 (or 4-4 if you dont wanna defend ur own base) you can easily cap and kill while the main forces are busy at ice. The fact that casters dmg on ice was nerfed makes it so unappealing now to melee since you have no choice but to sit there dpsing the stupid ice to pick up the caster slack while opposing casters are sitting back turreting you as you do so. There are no words that can justifiably and accurately describe just how garbage this mode is. Yet as its the only frontline mode semi active its the only PVP mode I can do when I'm not doing feast.
    (2)
    Last edited by Dimitrii; 08-23-2016 at 01:33 PM.

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