Custom match mode can be used like a training mode also. I might start PVPing myself now
Custom match mode can be used like a training mode also. I might start PVPing myself now
that's a silly suggestion.
Care to explain why? More variety only strikes me as a good thing... I've already done Secure in Borderland Ruins plenty of times, I'd much rather have some variety injected into the game through new maps... The maps themselves might need some adjustments (Seal Rock in particular), but the slightly different layout would provide more variety... Secure in Fields of Glory would be subtly different from Secure in Borderland Ruins, and personally I'd love that...
It could also allow for some player choice without impacting the roulette... The roulette would get a group together, put them on a random map, then that wait time could be used to vote on the specific game type, though that is likely beyond SEs abilities...
And is beyond what roulette means.
I can understand that it's much easier to manage this sort of system while it's restricted to one area, but is there any chance of expanding duel functionality to other areas depending on how it's received in 3.38? Even if dueling outside of the Wolves' Den Pier is restricted to mutual friends (or in other ways to prevent griefing), it would be a nice way to kill time out in the world.Duel Mode
You’ve asked for it, and we’ve heard you! We’re very pleased to announce the addition of a duel mode, where players can challenge another individual to put their PvP skills to the test. The Wolves’ Den Pier is going to be expanded with a new field specifically for dueling. Players within this field can request to duel with another player through a sub-command. Once accepted, players will see a countdown to begin the match.
I think the limitation exists because PVP abilities can only be used in PVP areas. Wolves' Den Pier is the only place you can travel to (not queue into) to use these abilities. If we could use them anywhere, it would be a balancing nightmare (unless the use of these abilities was restricted to players and training dummies).I can understand that it's much easier to manage this sort of system while it's restricted to one area, but is there any chance of expanding duel functionality to other areas depending on how it's received in 3.38? Even if dueling outside of the Wolves' Den Pier is restricted to mutual friends (or in other ways to prevent griefing), it would be a nice way to kill time out in the world.
"Dream lofty dreams, and as you dream, so you shall become." - James Lane Allen
I'd love to see it available anywhere, including in PvE duties. If you don't like someone in DF you can have a duel and fight them right away. It must be convenience.I can understand that it's much easier to manage this sort of system while it's restricted to one area, but is there any chance of expanding duel functionality to other areas depending on how it's received in 3.38? Even if dueling outside of the Wolves' Den Pier is restricted to mutual friends (or in other ways to prevent griefing), it would be a nice way to kill time out in the world.
I tried to get into pvp some, but no one plays it. Queue times are just crazy. They should allow dueling in all sanctuary locations, like other mmo's do. I feel like se have invested a good amount of time developing an expanding pvp in ffxiv, but its still empty. Just like chocobo racing, verminion, triple triad, all largely ignored now by the vast majority of players.
The events in gold saucer are mostly dead due to being out a long time now with no new updates or rewards. The same goes to pvp modes and all other content within ffxiv. Once they are out for a while ppl slow down or dont do them at all. New rewards can bring life back to old events. SE show it has work with birds and pony for ex primals and relic runs for old dungeons and so on...
Duel mode might boil down to just who can execute their opener with better but lets see what happens when it goes live. Im surprised at the OP that no one mentioned Warrior's Holmgang. Am I the only on that think its bugged and not working as intended? Currently, momentum, slight terrain elevation (ex low inclines, small hills, etc) and distance affects the draw in effect and more often than not it always leaves your opponent out of melee range. If SE needs tips on how to fix this just look at the fix Roadhog got in Overwatch for his chain.
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