or we can get them and then us the players would have to come up with strats to deal with mechanics as the melee healer class/jobmelee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.
Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
You do not need to redesign old encounters because the gear is worthless from them and power levels are so high compared to when they came out that they are nearly trivial.melee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.
Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
Really it just means they wouldn't be able to attack, wouldn't the heals still be ranged?melee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.
Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.
I doubt a melee healer would have absolutely all its healing locked behind it.
War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.
I doubt a melee healer would have absolutely all its healing locked behind it.
Yeah the disc priest and mistweaver monk were the same.War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.
I doubt a melee healer would have absolutely all its healing locked behind it.
Disc could heal through dps ala "Pennance healer" but it also had some other heals while also relying on shields to bubble party members.
Mistweaver's dps moves heal other players but it also had many raw healing abilities and a fire and forget healing statue similar to how you throw down a machinist turret
Yes and no. Melee healers usually work around building the healing resource via melee and then spending it on heals. Additionally, their attacks would usually do splash healing (read: heals the attacker and those nearby for a portion of the damage dealt).
@OP: I'm guessing you're talking about the new Disc Priest seen in Legion. To give the FFXIV players a working example, let's take AST and treat it like a Disc Priest.
Say that AST had a mechanic where Aspected Benefic applies a heal every time you deal damage. So AST would focus on keeping Aspected Benefic up on party members, and as long as the effect is active, those party members get a heal applied to them every time you cast Malefic. That's generally Disc Priests in a nutshell.
As to whether it would work here or not, the tricky part is healer damage output. It certainly offers a different playstyle, but I fear it would become "required" because of how bent on maximizing raid DPS people are in this game. Hell, Legion's Disc Priest also carries this risk, though it would be less noticeable because you have 5 other healing specs and 20-man raids mean you already have multiple healers in-group.
Last edited by Duelle; 08-18-2016 at 09:07 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
And honestly that's a major issue with this game. Infact all we have to look is at the 3 new jobs we've got: instead of actually try something original they copied the pre-existing jobs in fear that their diversity wouldn't be effective, and being effective in dps and heal is basically all that this games want: anything less is unwanted.
AST is the best example here: their stances are literal copies of SCH and WHM skills and I really REALLY fear this might be a trend in the future because, instead of making a new interesting combat for them they simply copied pieces of the existing healers. Despite having the card Mechanics - which I really like - their skill sets is a literal copy of the pre-existing healers, and if they were an original healer - like a discipline priest for example - they might be ignored totally because "not effective as WHM or SCH".
So while I hope for new diverse jobs, with the current "mentality" that the game demands I can't see this happening that easily...I mean even MCH and DRK are copies of other jobs with really minor differences!
Last edited by Voltyblast; 08-18-2016 at 09:32 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.