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  1. #11
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Quote Originally Posted by SendohJin View Post
    melee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.

    Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
    or we can get them and then us the players would have to come up with strats to deal with mechanics as the melee healer class/job
    (0)

  2. #12
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by SendohJin View Post
    melee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.

    Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
    You do not need to redesign old encounters because the gear is worthless from them and power levels are so high compared to when they came out that they are nearly trivial.
    (2)

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by SendohJin View Post
    melee healers do not work in XIV. They would have to redesign old encounters and never use a mechanic they have used in multiple fights in the future to accommodate for melee healers.

    Ifrit EX, Leviathan and Gordias 4 are all examples of why we will never get melee healers.
    Really it just means they wouldn't be able to attack, wouldn't the heals still be ranged?
    (2)

  4. #14
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.

    I doubt a melee healer would have absolutely all its healing locked behind it.
    (5)

  5. #15
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by FoxyAreku View Post
    The posts of melee make me remember, Mistweaver monks actually did the same thing, they were a melee healer and their attacks distributed healing to nearby party members based on the damage they did.

    That would be neat in this game too.
    Fistweaving

    Such a fun healer
    (2)

  6. #16
    Player
    Ragology's Avatar
    Join Date
    Sep 2013
    Posts
    596
    Character
    Brown Sugar
    World
    Adamantoise
    Main Class
    Monk Lv 62
    War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.

    I doubt a melee healer would have absolutely all its healing locked behind it.
    (1)

  7. #17
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Ragology View Post
    War is the games self healing tank but that doesn't mean all its tankiness has a healing component attached. Scholar is the mitigation healer but that doesnt mean every heal spell gets a barrier on it.

    I doubt a melee healer would have absolutely all its healing locked behind it.
    Yeah the disc priest and mistweaver monk were the same.

    Disc could heal through dps ala "Pennance healer" but it also had some other heals while also relying on shields to bubble party members.

    Mistweaver's dps moves heal other players but it also had many raw healing abilities and a fire and forget healing statue similar to how you throw down a machinist turret
    (2)

  8. #18
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FoxyAreku View Post
    Really it just means they wouldn't be able to attack, wouldn't the heals still be ranged?
    If a melee healer has ranged heals, then it's not really a melee healer.
    (1)

  9. #19
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Really it just means they wouldn't be able to attack, wouldn't the heals still be ranged?
    Yes and no. Melee healers usually work around building the healing resource via melee and then spending it on heals. Additionally, their attacks would usually do splash healing (read: heals the attacker and those nearby for a portion of the damage dealt).

    @OP: I'm guessing you're talking about the new Disc Priest seen in Legion. To give the FFXIV players a working example, let's take AST and treat it like a Disc Priest.

    Say that AST had a mechanic where Aspected Benefic applies a heal every time you deal damage. So AST would focus on keeping Aspected Benefic up on party members, and as long as the effect is active, those party members get a heal applied to them every time you cast Malefic. That's generally Disc Priests in a nutshell.

    As to whether it would work here or not, the tricky part is healer damage output. It certainly offers a different playstyle, but I fear it would become "required" because of how bent on maximizing raid DPS people are in this game. Hell, Legion's Disc Priest also carries this risk, though it would be less noticeable because you have 5 other healing specs and 20-man raids mean you already have multiple healers in-group.
    (2)
    Last edited by Duelle; 08-18-2016 at 09:07 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #20
    Player
    Voltyblast's Avatar
    Join Date
    Aug 2014
    Posts
    735
    Character
    Rama Kagon
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Duelle View Post
    As to whether it would work here or not, the tricky part is healer damage output. It certainly offers a different playstyle, but I fear it would become "required" because of how bent on maximizing raid DPS people are in this game.
    And honestly that's a major issue with this game. Infact all we have to look is at the 3 new jobs we've got: instead of actually try something original they copied the pre-existing jobs in fear that their diversity wouldn't be effective, and being effective in dps and heal is basically all that this games want: anything less is unwanted.

    AST is the best example here: their stances are literal copies of SCH and WHM skills and I really REALLY fear this might be a trend in the future because, instead of making a new interesting combat for them they simply copied pieces of the existing healers. Despite having the card Mechanics - which I really like - their skill sets is a literal copy of the pre-existing healers, and if they were an original healer - like a discipline priest for example - they might be ignored totally because "not effective as WHM or SCH".

    So while I hope for new diverse jobs, with the current "mentality" that the game demands I can't see this happening that easily...I mean even MCH and DRK are copies of other jobs with really minor differences!
    (4)
    Last edited by Voltyblast; 08-18-2016 at 09:32 AM.

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