Quote Originally Posted by Duelle View Post
Snip
If they invested WHM+SCH combo so much that's difficult to work new ways of healing, then this means it would be nearly impossible to make new healers in the future because they would eventually be copies of the first 2: anything else that is not similar will be ignored...and this is not a good thing.

But I'm the first one to say that the main culprit is the game itself and the mentality it asks of "meta": in most mmorpgs I played every class is viable with maybe one or two exceptions, but I really had a hard time seeing one class being preferred overall and the reason was that each class had a unique method of play that had more or less utility in certain fights: some classes were better kiters, some had better aoe, some had better single target damage, etc. But overall they were all useful in their own way.

The way the game demands for a specific "meta" in terms of jobs, to the point that all future jobs could be copies of pre-existing ones, could lead us to more copy cat jobs in the future. And if future jobs will be locked behind expansion like HW did, why would I want to level it when the original 10 are basically the same (and probably more balanced than the new ones, who could be underpowered)?

I'm curious of what they're gonna do but if the next jobs are copies of pre-existing ones again, I'll just stick with what I already know: it's not that they're that different anyway.