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  1. #31
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ametrine View Post
    And I recall in the 2.0 days that even barely100k players was enough to keep the game afloat. I'm really not concerned.
    To clarify since mobile won't let me edit, this was the number rolling around the community during the early phases of 2.0.
    (0)

  2. #32
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Pretty funny that several people on these boards were insisting last month that the game only had like 200k active players, lol.
    (5)

  3. #33
    Player
    MihaelB's Avatar
    Join Date
    Feb 2015
    Posts
    827
    Character
    Mihael Blue
    World
    Tonberry
    Main Class
    Summoner Lv 70
    Can someone tally up the NA vs EU vs JP statistics of clears?

    Edit: is there also any chance for Weeping City unofficial statistics too per region or server please? Yes or no would be great, thanks!

    Edit2: Well calculated this from just excel SUM + click:



    (0)
    Last edited by MihaelB; 08-17-2016 at 02:40 PM.
    Exorcist of Oceania Core Empire <OCE> Oceanic Tonberry FC
    FC Thread: http://forum.square-enix.com/ffxiv/threads/309373-Oceania-Core-Empire-FC-Recruitment
    FFXIV Housing Club - Sharing and inspiring housing designs Come find us at https://ffxivhousingclub.wordpress.com/ & http://ffxivhousingclub.tumblr.com/

  4. #34
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thayos View Post
    Pretty funny that several people on these boards were insisting last month that the game only had like 200k active players, lol.
    All statistics are made up and everybody lies.
    (0)

  5. #35
    Player
    TaranTatsuuchi's Avatar
    Join Date
    Oct 2011
    Posts
    1,462
    Character
    Aryn Tatsuuchi
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Vantol View Post
    We are 1 year into expansion. If someone has it not bought/installed, this person brings no value to community -> his existance is irrelevant -> he can't be called "active player". Finishing story at least in 1 week of release is bare minimum to call someone "active". I would say capping tomestones each week until you get full set of patch gear is also requiered to be called active player. But this data is hard to track, so whatever.


    It updates info in a few hours, sometimes even less.
    I have not fnished the story, I play near everyday.

    I have made the choice to only progress the story while I'm playing with my sister, we're doing it together.

    Thus, my character has only just barely gotten into ishgard.
    (6)

  6. #36
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Wonder how many people play on different region servers for a bit of variety like I do?
    (0)

  7. #37
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MihaelB View Post
    Can someone tally up the NA vs EU vs JP statistics of clears?

    Edit: is there also any chance for Weeping City unofficial statistics too per region or server please? Yes or no would be great, thanks!

    Edit2: Well calculated this from just excel SUM + click:



    Check your math on those %, you can't sum the sub total % for Gordias and Midas like that.

    Gordias ia something like 18k out of 500K which is under 3%. Midas is closer to 1% (of the indicated active player base).
    (1)
    Last edited by Kosmos992k; 08-17-2016 at 03:37 PM.

  8. #38
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Remus View Post
    Alexander Savage gives you a minion ...
    Once a week

    You need 8 weeks to get the minion to the entire party, if everybody is adding it to their minion list.
    (2)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #39
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    FYI 500K active players(during a mid patch lull at that) is more than DOUBLE ff11's old daily numbers of 200k

    I want this game to succeed but I don't want 4.0 to copy 2.0 again but if it is really doing well as is I see no reason to change it -cries
    (4)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  10. #40
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    The game is doing well, Raiding isn't. That's no surprise though. Savage is the only maker for clearing in this regard and honestly, hardcore raiding was never really the active thing players tried to push it to be, even in other games. Casual level raiding sees far more success buy in large and is a major justifies for the assets used.

    That said, this census data comes from innate flaws.

    First off, it requires minion data to mark it's metrics - this assumes that every player who obtains a minion item actually uses that item to fill it under their minion log. This is not 100% the case and some data is lost in that (though usually negligible.) Also, character metric data does not factor in Alts. Which, when you look at Balmung being the highest population server by a large margin, and the lowest clear rate - you can likely factor roleplaying alts to be a factor in that low percentage, as roleplayers are like to level their alts to have access to glamours, dyes, and equipment sets.

    That said - this furthers the case of appealing too greatly to the hardcore crowd. Content completion dropoff is to be expected, but not this quickly. I would like to throw my opinion into the pile that some of these metrics was due to the rather obtuse gearing methods that were utilized this ilvl cycle. If you make it hard to get into and get prepared for something, the less likely players will do it. I still firmly believe that the 2.2 method was perhaps the best method. It is clear that incentivsing hardcore content by making it superior ilvl is not working as it's had no noticeable long term impact on raid completions.

    Perhaps the inverse method deserves an attempt - making the gearing and preparation process for raiding to be quick and simple and focus on execution and teamwork, and have the reward focus for raiding not centered around a self-depreciating progression system. However the details of executing such a thing would be a murky discussion to have. There's no easy solution here but we do have to remember the goal would be attempting to widen a base that at this point is a narrow sliver of the active population. Broad sweeping strokes may be merited.
    (6)

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