Like I said, it would require an overhaul. However the current option is to risk losing rare and expensive mats due to a disconnect outside of a player's control. That doesn't seem like a great option either.It would require an overhaul so extensive that it would be a new game as the server-client connection would have to be delay less. It just can't happen. It would also allow exploits due to this 'advanced' server-client connection via software performing 'man in the middle' functions. That's why crafting is the way it is.
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