This work as a penalty for healer
Because you have to plan and choose carefully when to go on and out Cs
And because fate hate healer
Most of the time, when you go in cs a asshole dps take an aoe or the tank eat à critical cleave or something...
This work as a penalty for healer
Because you have to plan and choose carefully when to go on and out Cs
And because fate hate healer
Most of the time, when you go in cs a asshole dps take an aoe or the tank eat à critical cleave or something...
Exactly !!!! I hate that, it is unfair, we want to help any way we can (heal and dps) and we get penalized...
I respectfully disagree. I do not see how it is unfair for a healer to go into Cleric Stance at an inappropriate time. If a healer needs to heal, the answer is to not go into Cleric Stance. If the healer has nothing to do? Go ahead and DPS.
The other side of the coin is that knowing and understanding the fight provides a rough framework of when you can and cannot DPS. While this is highly dependent on your group as well (avoidable damage & tank cool downs), it honestly makes learning a fight's "rotation" a beneficial asset to have in all combat aspects of this game.
The only real gripe is when mashing the Cleric Stance button and it turns off and then back on, but the real solution to that is either through a hot-bar swapping macro (changes the place of where Cleric Stance is after turning it on or off) or simply not mashing the button. The queuing system in this game (especially for oGCDs) works well.
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