I'd much rather be penalized like I am now (Can't heal for 5 seconds.) Than can't DPS for 5 seconds. Current way it works, involves understanding phases and rate of damage. The other way, would make it so you HAD to invest 5 seconds of healing everytime you wanted to heal. Instead of just Aero -> CS off -> Lustrate/Tetra/Essential Dignity -> CS on -> Return to DPS without DPS loss, you would have to Aero -> Cleric Stance off -> Lustrate/Tetra/Essential Dignity -> use 2 Heals or sit around -> Back to DPsing finally.



yeah and it was instant in 2.0 but then again skills like lustrate could heal their full potency in cleric stance too



Seems roughly the same for tanks unless crits, but then my sch isnt really geared just using aetherpool weapon. No doubt that its improved, but also true that CS got a cooldown, which can be frustrating if youre not careful. Which i suppose is the point that was being made to why it works the way it does now.

If the tank is correct
5 sec is not that much of a penalty especially in dungeon
Because in savage or EX content 5 sec is super looooong
The tank should be able to survive 5 sec with 30% hp with appropriate cooldown or the ultimate cooldown
Just enough for the heal to go back healing (and then emergency, regen or shield and then Back in dps)
For me the spell is good as it is
I like that penalty and I love that awful feeling of itght situation that you manage to save because healers are awesome and deal with shitty situation



Grit is on the GCD along with Oaths. MP is also something to be aware of since that is required to change stances.
Only warrior has the 10s cooldown between stances, but you don't always need Defiance to take every tank buster either. As it's not a damage mitigation stance but a heal and higher HP one. Like in A5S a warrior can just provoke while DPSing in Deliverance from the headache tank and use one of your standalone cool downs or use Holmgang as an immunity to stay in-place and not get slammed, if you don't get the party stack.
However, if you are going to need healing or Defiance HP in-order take a tank buster mechanic at the extreme/savage level, it's important to not catch yourself in stance dance re-cast lock. Once you get back in Defiance, you need to be healed to account for the missing HP, so that is another GCD to probably consider for a healer, or use Equilibrium to self-heal, or Infuriate/IB. Not to mention heals like Lustrate works better on Warrior in Defiance than any other tank because of the heal buff. Good tank/healer coordination works the same on both sides of the fence.




How about applying the cool down for recast both after activating and deactivating? Sometimes turning off Cleric Stance doesn't que properly by my character, but I don't want to mash the button because I don't want to accidentally go back into Cleric Stance. That's not punishing healers for using Cleric Stance improperly, that's just punishing Healers.
It's actually pretty easy. My brain got upgraded to always keep track if it's on or off inside my head. When I press it, my brain knows if its on or off. You can become less dependent on watching your bar and buff icons if you hide them in your UI. Secondly, if you use a macro with Stone II and Stone I embedded inside it, you will learn to no longer spam buttons as you quickly realize how futile your character is when its just standing there blabbing its head off to an error message that you interrupted the cast by doublepressing it.
I trained myself to watch the sound effect and floating buff/debuff icon with words before performing any other action. The benefit of this is that you develop a high level of situational awareness when you look at your character, the screen and the environment for the upcoming boss move/your DPS' header position and what skills everyone is using while simultaneously micromanaging the microseconds that are ticking by as you predict incoming damage, speed of mob death rate, when the upcoming AoE cones are going to arrive and which buttons to press and when on what ally. I went off a tangent, in summary, you get better or are forced to get better when cleric stance penalizes you or causes a tradeoff to be temporally and situationally aware. If I accidentally toggle cleric stance on, I know to wait 2 and a half counts of damage before having to swiftcast a heal.
The alternative solution is to practice delayed gratification and increase your aptitude in high-level executive thinking in real life. This is exactly what cleric stance is, the epitome and the essence of due diligence.
You don't go for -the- cookie, you think before you act, you think before you talk, you plan and anticipate before executing, you don't rely on speedy FPS gimmicky bullet trigger uppidity happidity DPS 1-2-3-4-5 finger pressings. Risk vs reward.
So no, keep it as it is. Of course I had my moments where a DPS decides to eat up a cleave or two and I couldn't heal just in time for the upcoming boss AoE - but these are rare. If I see a DPS continually being reckless, I'll slap a regen on them and call it a day. A stoneskin if they fail every mechanic, and a pre-loaded cure II with cleric off when I see the final sting going off.
Last edited by KitomiSaitichi; 08-19-2016 at 06:10 PM.

This is a horrible idea. In many, many situations, you simply need to leave Cleric for half a second to throw a Tetra, Lustrate, or ED at the tank (or whoever has taken damage), then immediately get back into Cleric. This would completely make it impossible to do that. Your change to Cleric would punish proper healers even more than accidentally getting stuck in Cleric would.
Also, it's fairly easy and consistent to turn off Cleric without accidentally turning it on again if you properly utilize the skill queue. There's no need to mash buttons, a single press at the right time is enough.
Macros on DPS abilities are a bad idea, because it prevents you from using the aforementioned skill queue, and is a slight DPS loss. I'd also avoid them on healing abilities for the same reasons. If you're doing this because of syncing (so you don't have to remember to switch to the appropriate level of Stone), there's a better way to do this.
This will make Protect (which you usually cast at the beginning of every duty) place the level-appropriate version of Stone on your hotbar. Replace 1 and 5 with the hotbar number and slot number on that hotbar (in this order) for your setup.Code:/ac Protect /hotbar set "Stone" 1 5 /hotbar set "Stone II" 1 5 /hotbar set "Stone III" 1 5 /micon Protect
Last edited by _slowpoke_; 08-20-2016 at 09:47 AM.
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