I think the game could greatly benefit from having active skills come in alot sooner in the leveling process with the passive traits coming in later, namely weaved into your "job" levels so you are still getting an active every 5 lvls. This seems like a nice compromise between the current "to bring in new players into the genre" and the vet mmo-er that might want to give this a shot. Could also lead to a faster entry into teaching a new player their roles, for example if a player gets shield oath by 15 he has it as his tanking toolset when hes tanking already, then could get sword oath at 30 to potentially start toying with the idea of stance swapping for dps/phase pushes etc.