Quote Originally Posted by synesthetic View Post
Having 3-4 hotbars packed with skills and macros is probably overwhelming for a lot of people too. But all those other buttons aren't there for alternative playstyles like in other games. They're there because you're somehow largely expected to know how/when to use everything. But since you can realistically be carried all the way to endgame, maybe there's not enough time or incentive to really learn combat. Alternatively, combat is maybe too complex or poorly taught.
Wait, are you actually supposed to be switching between hotbars during combat? The fast pace of it all makes this cumbersome as all hell. I pretty much try to cram all of my skills (at least the ones I deem useful) into first two visible bars. I even changed the hotkeys for switching bars to make accessing these skills easier.