The last time I got so caught up in looking at Gravity. I spammed it until I had no mp left..
I just have one more comment on this for the "What happens if I DPS and someone dies?"
I was reviewing some fflogs for some fight research, and came to the realization that if a Healer DPSs AND someone DIES it's STILL a net GAIN in DPS and duty clear than a zero DPS Healer.
For example if a Healer is doing 400 DPS for the whole dungeon, and a DPS is doing 800 DPS and the DPS dies, causing him to lose some DPS (50-100 DPS seems to be the operative amount over a fight per death) you're still up by 250-350 DPS. So seriously don't sweat letting people die in the beginning of learning. Unless you let a bunch of people die a bunch over a fight, it's still better.
Arguments backed by data are so sexy. ♥I just have one more comment on this for the "What happens if I DPS and someone dies?"
I was reviewing some fflogs for some fight research, and came to the realization that if a Healer DPSs AND someone DIES it's STILL a net GAIN in DPS and duty clear than a zero DPS Healer.
http://forum.square-enix.com/ffxiv/t...pective./page3
with a potato BLM and can still clear in good time.
Yup, just wanna add on that the only time it's a net loss in time spent is if you wipe, so play a little safer with the tank unless you're confident you can tank yourself.I just have one more comment on this for the "What happens if I DPS and someone dies?"
I was reviewing some fflogs for some fight research, and came to the realization that if a Healer DPSs AND someone DIES it's STILL a net GAIN in DPS and duty clear than a zero DPS Healer.
For example if a Healer is doing 400 DPS for the whole dungeon, and a DPS is doing 800 DPS and the DPS dies, causing him to lose some DPS (50-100 DPS seems to be the operative amount over a fight per death) you're still up by 250-350 DPS. So seriously don't sweat letting people die in the beginning of learning. Unless you let a bunch of people die a bunch over a fight, it's still better.
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