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  1. #1
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    I would argue that single group pulling is satisfactory play. If you pull one group and then rotate your dps combo, that group dies faster than if you're spamming your hate combo/aoe hate skill on all the mobs in a large pull, because your dps is lower. The goal of a large pull is that the dps can use their aoe skills effectivity to clear the pull faster, but as far as tanking is concerned, both are efficient. Therefore both are acceptable play for a tank.

    I would say pulling large is better only if there's actually a Dps increase because of it. The tank has actually losses dps on a big pull. So whether or not it's worth it depends on the skill of the Dps (not to mention of your healers dpsing or not, as mentioned in my prior post, an only healing healer might actually hurt you in a big pull because they're losing so much mitigation)
    (1)

  2. #2
    Player
    Venjamin's Avatar
    Join Date
    Oct 2015
    Posts
    92
    Character
    R'vehn Belanger
    World
    Faerie
    Main Class
    Red Mage Lv 81
    Quote Originally Posted by KaitlanKela View Post
    Snip
    I think it's a question of what we are considering satisfactory, though. If "boring" is satisfactory, then I'd rather go beyond satisfactory. Additional DPS isn't more fun, it's just slightly more engaging than standing around, you know? I'd much rather be on the precipice of defeat 90% of the time. It would promote heal-only gameplay that isn't inherently terrible. Tanks would be more engaged because it'd require actual forethought to hold that much aggro. DPS would be more engaged to get ever-higher numbers. =x

    But this is just an opinion.
    (0)
    Last edited by Venjamin; 08-15-2016 at 03:28 AM.

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