Quote Originally Posted by Freyyy View Post
With SkS you go from 2.5 to maybe 2.4/2.3 sec, which is still REALLY REALLY slow. MNK/NIN get between 2.1 and 2.0 GCD and can get up to 1.9 if they have a SkS bloat (which is detrimental at this point because of TP-starving), and it's still slow. And for everything you listed after that, it doesn't make the gameplay feel faster nor harder in any way, shape or form. It just makes you do multiple things at once, which isn't really hard with a slow and very forgiving gameplay. I think that you're not really used to what faster paced games are and feel like.

As I said before: the game only starts to get a bit faster (but is still in the slow-paced category amongst other games) at level 50+, and it IS too late. Most players who are bored with the slow gameplay during the first few hours (level 1 to ~20 on your very first class while discovering the game) will leave before reaching that level and it's sad because even tho it's still slow, the combat gets a lot more interesting from level 40-50 onwards. Let's also not forget that the 2 weeks free trial only lasts until level 30 or 35, so someone who will want to try the game out for free before deciding if he wants to buy it and pay a subscription or not won't even get a small glimpse of what the gameplay really feels like at end-game and that's a problem. What they'll see is just a boring questing with a boring and slow battle system during the first 30 levels or so, and unless someone tells them, they won't know that it gets better at end-game, so they'll most likely stop playing.
Its meant to not be a super fast paced game. This isn't every other game. If people can't hold there attention because they can't click the keys faster that is there own issue with the game. Personally the GCD is a stupid mechanic for a FF game anyway