The problem with making parry do an extra hit or w/e is that itll still be worthless to any tank not currently tanking. Which in most boss fights is like 50% of all tanks. Idk how they can make it do something that gives a constant boost to dps which would be more valuable than crit/det/sks so maybe they will just up its defensive properties and ppl will still avoid it like the bad stat plague that it is.

Here are a few suggestions for what each stat of parry could actually give - more threat gen, lower incoming crit chance, lower overall damage received, incease amount of healing received or lower cooldown recast. Prob should rename it to something else while they at it lol