Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 22
  1. #1
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80

    Make parry more useful

    Instead of it being a waste stats, how about revamping it. Make it so everytime u get a parry, u get a extra auto or a crit auto.
    (5)

  2. #2
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Yoshi said its being reworked for 3.4 at the earliest but most likely 4.0 with an overhaul.
    (0)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SundayTrash View Post
    Instead of it being a waste stats, how about revamping it. Make it so everytime u get a parry, u get a extra auto or a crit auto.
    Yes please, this topic continues to be an issue, Parry is shoved down the throat of Tanks, and feels about as useful as a chocolate tea pot, which is why no one stacks it any more. I'd like to see the Parry stat have a mechanic associated with it that is approximately as useful as the additional damage that comes from stacking crit and determination. Something defensive that is spedific to tanks that provides a viable alternative to simply stacking for max damage.
    (2)

  4. #4
    Player
    Jonny's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Jimmy Whiskers
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    The problem with making parry do an extra hit or w/e is that itll still be worthless to any tank not currently tanking. Which in most boss fights is like 50% of all tanks. Idk how they can make it do something that gives a constant boost to dps which would be more valuable than crit/det/sks so maybe they will just up its defensive properties and ppl will still avoid it like the bad stat plague that it is.

    Here are a few suggestions for what each stat of parry could actually give - more threat gen, lower incoming crit chance, lower overall damage received, incease amount of healing received or lower cooldown recast. Prob should rename it to something else while they at it lol
    (3)

  5. #5
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Jonny View Post
    The problem with making parry do an extra hit or w/e is that itll still be worthless to any tank not currently tanking. Which in most boss fights is like 50% of all tanks. Idk how they can make it do something that gives a constant boost to dps which would be more valuable than crit/det/sks so maybe they will just up its defensive properties and ppl will still avoid it like the bad stat plague that it is.

    Here are a few suggestions for what each stat of parry could actually give - more threat gen, lower incoming crit chance, lower overall damage received, incease amount of healing received or lower cooldown recast. Prob should rename it to something else while they at it lol
    what about changing the effect dependig on your stance? so out of tank-stance it can be the same effect as det - it increases your damage. but in tank-stance it is some kind of reversed det and it lowers the incoming damage?

    sure, people will still avoid it because who needs defense? xD
    (2)

  6. #6
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Unless they decide to change how the tanking works in this game, Parry in any form is never going to be valuable stat unless they boost it to ridiculous amounts.

    Easy fix would be just to remove it till they actually want to make stats more complex.
    (2)

  7. #7
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,277
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Honestly they should just make crit = parry and have a 1:1 ratio for the stat not the % that way double dipping would make it beneficial and wouldn't be a wasted stat in the end and it'd solve problems with tanks being more DPS orientated as that's a form of active mitigation while DPSing/Mting/Oting.
    (0)

  8. #8
    Player
    Sir_Hermes's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Man Bearpig
    World
    Faerie
    Main Class
    Warrior Lv 60
    What a new and interesting idea OP
    (1)

  9. #9
    Player
    Joe_Schmoe's Avatar
    Join Date
    Dec 2015
    Location
    Mistakenly Ul'dah
    Posts
    294
    Character
    Joe Schmoe
    World
    Hyperion
    Main Class
    Warrior Lv 80
    WoW did it right. You completely deflect the attack - which is technically what parrying is - and not take 80% of the damage. That's just armor absorption. Maybe do what WoW does with their "Quick Reflexes" passive, where whenever you parry an attack, you counterattack for some-odd amount of damage? Can't really think of much else though.
    (0)
    Last edited by Joe_Schmoe; 08-15-2016 at 02:25 AM.

  10. #10
    Player
    SundayTrash's Avatar
    Join Date
    Dec 2014
    Location
    Animal Shelter
    Posts
    254
    Character
    Blue Waffles
    World
    Gilgamesh
    Main Class
    Bard Lv 80
    So reduce damage and auto attack for each parry.
    (1)

Page 1 of 3 1 2 3 LastLast