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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,643
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by FinaSel View Post

    But, I really agree that there are just tons of mobs roaming around, with no other purpose than to be killed for FATEs. It's really pretty terrible..
    I saw at least two posts here with complaints about the 'tons of mobs ... with no other purpose'. They are not a wasted resource, they are a current source of income and materials for players.

    The reason you can purchase HQ crafting materials via the Market Board is because someone took the time to go out and kill bunches of those 'no other purpose' mobs. It doesn't matter if they're from ARR or HW, without all of those mobs running around, there would be fewer of the HQ materials that crafters rely on. That's their intended purpose outside of kill quests.

    And they have to be there for the next group of leveling players as well.
    (3)

  2. #2
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by DPZ2 View Post
    I saw at least two posts here with complaints about the 'tons of mobs ... with no other purpose'. They are not a wasted resource, they are a current source of income and materials for players.
    I am talking about the vast majority of mobs which drop nothing.
    (2)

  3. #3
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by DPZ2 View Post
    The reason you can purchase HQ crafting materials via the Market Board is because someone took the time to go out and kill bunches of those 'no other purpose' mobs. It doesn't matter if they're from ARR or HW, without all of those mobs running around, there would be fewer of the HQ materials that crafters rely on. That's their intended purpose outside of kill quests.
    Actually, retainers are faster to farm most of crafting materials. The 1st few weeks of heavensward were a complete nightmare to get chimera mane since you'd have 10 or more people competing for the spawns as each felt needs 5 manes, they're only cheap right now because retainers can bring you 10/hr when if you were farming with that kind of competitively you could only dream to get a third of that in a hour.
    (1)

  4. #4
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    Quote Originally Posted by DPZ2 View Post
    I saw at least two posts here with complaints about the 'tons of mobs ... with no other purpose'. They are not a wasted resource, they are a current source of income and materials for players.

    .
    Not entirely true, those HQ mats and the reason they're so cheap is because of DOW/DOM retainers. I tried farming them mobs myself, its tedious and inefficient.
    (0)

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,643
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by CookieMonsta View Post
    I tried farming them mobs myself, its tedious and inefficient.
    Really? I used to eat some food, take out the chocobo and whack on mobs in HW Coerthas for half an hour at a time, picking up skins at the rate of about 1.5 per minute. At the end, I would go back to Foundation and sell those items for a pretty penny.

    Of course my retainers couldn't do that, except for the Archer (miners and botanists can't bring back leather materials), and he would only bring me back 5 skins an hour while I was under level 60.
    (1)

  6. #6
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Pretty much how I feel. I do think that the most recent patch has done a better job than usual, with weeping city being more interesting and more than purely catch up content, and as simple as PoTD is it still has a point and judging by how many people are still doing it I can see SE expanding upon it with more variety in it's mechanics.

    Biggest issue for me personally is how samey the dungeons are over all other than art style. I feel since the nerfs to the original level 50 dungeons they've just been making really simple maps with pretty backgrounds as what was mentioned earlier in the thread, with some exceptions here and there. The 2 dungeons we got recently are pretty decent. I feel like they're almost getting to the right spot, they just need to press forward a little harder and in some cases put their foot down if people complain about something being too hard when it really isn't.
    (2)

  7. #7
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VargasVermillion View Post
    They just need to press forward a little harder and in some cases put their foot down if people complain about something being too hard when it really isn't.
    Something amazing happened in 3.3. We as a community put our foot down on this behavior. I remember the mountains of threads saying Nidhogg HM is too hard, weeping city is too hard, and we as a community fought back, threads saying that this was the best patch in a long time and the word that Bayonne got back to Yoshi P was "NA loves the slightly more interesting and challenging content" (also weeping city (savage) was mentioned and joked about xD).

    3.4 is soon, lets be vocal about the content we love, rather than ask for more fluff (I want Eddas dress etc.)
    (2)