Quote Originally Posted by Genaxx View Post
If an elemental system was added. Pretty much every class, monster and duty would need to be reworked, they're not going to do that.
What if most classes, monsters, and duties could already use rework, and an elemental system happened to be a cohesive means or parallel of introducing those changes? We're already seeing a lot of concern about the long-term possibilities, and limitations thereto, displayed by the systems we have, classes, monsters, and duties often being chief categories for those issues' examples.

Not saying it needs to happen, or even that, in anything like the means suggested here, that it ought to be implemented at all. But if an idea does eventually strike gold, and fits the design model desirable for the future of the game, then it shouldn't be thrown out just because it needs surrounding changes. At that point it becomes the perfect excuse for them, in the way that good writing includes its necessary details while seeming wholly natural. What is really a lot of deliberation, reiteration, and fine detail work comes off as a unified, attractive addition.