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  1. #1
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sandpark View Post
    Why? Because of the elemental properties in this game or some other reason? Guild Wars 2 has it's own party combos which take position into account which I think is harder on servers and Elder Scrolls Online has an indicator system with synergy party combos.
    If an elemental system was added. Pretty much every class, monster and duty would need to be reworked, they're not going to do that.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,941
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Genaxx View Post
    If an elemental system was added. Pretty much every class, monster and duty would need to be reworked, they're not going to do that.
    What if most classes, monsters, and duties could already use rework, and an elemental system happened to be a cohesive means or parallel of introducing those changes? We're already seeing a lot of concern about the long-term possibilities, and limitations thereto, displayed by the systems we have, classes, monsters, and duties often being chief categories for those issues' examples.

    Not saying it needs to happen, or even that, in anything like the means suggested here, that it ought to be implemented at all. But if an idea does eventually strike gold, and fits the design model desirable for the future of the game, then it shouldn't be thrown out just because it needs surrounding changes. At that point it becomes the perfect excuse for them, in the way that good writing includes its necessary details while seeming wholly natural. What is really a lot of deliberation, reiteration, and fine detail work comes off as a unified, attractive addition.
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  3. #3
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    What if most classes, monsters, and duties could already use rework, and an elemental system happened to be a cohesive means or parallel of introducing those changes? We're already seeing a lot of concern about the long-term possibilities, and limitations thereto, displayed by the systems we have, classes, monsters, and duties often being chief categories for those issues' examples.

    Not saying it needs to happen, or even that, in anything like the means suggested here, that it ought to be implemented at all. But if an idea does eventually strike gold, and fits the design model desirable for the future of the game, then it shouldn't be thrown out just because it needs surrounding changes. At that point it becomes the perfect excuse for them, in the way that good writing includes its necessary details while seeming wholly natural. What is really a lot of deliberation, reiteration, and fine detail work comes off as a unified, attractive addition.
    I 100% agree with you, however I don't see this rework happening anytime soon, if at all.
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