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  1. #11
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Sandpark View Post
    Why? Because of the elemental properties in this game or some other reason? Guild Wars 2 has it's own party combos which take position into account which I think is harder on servers and Elder Scrolls Online has an indicator system with synergy party combos.
    If an elemental system was added. Pretty much every class, monster and duty would need to be reworked, they're not going to do that.
    (0)

  2. #12
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    I am not proposing the Elemental wheel come into this game. This SC system is only if you have a color attuned hotbar you can skillchain or burst, one effect isn't greater than the other per say.
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  3. #13
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Ha made my own, was something like this.

    (2)

  4. #14
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    lol great creation there
    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #15
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Genaxx View Post
    If an elemental system was added. Pretty much every class, monster and duty would need to be reworked, they're not going to do that.
    What if most classes, monsters, and duties could already use rework, and an elemental system happened to be a cohesive means or parallel of introducing those changes? We're already seeing a lot of concern about the long-term possibilities, and limitations thereto, displayed by the systems we have, classes, monsters, and duties often being chief categories for those issues' examples.

    Not saying it needs to happen, or even that, in anything like the means suggested here, that it ought to be implemented at all. But if an idea does eventually strike gold, and fits the design model desirable for the future of the game, then it shouldn't be thrown out just because it needs surrounding changes. At that point it becomes the perfect excuse for them, in the way that good writing includes its necessary details while seeming wholly natural. What is really a lot of deliberation, reiteration, and fine detail work comes off as a unified, attractive addition.
    (0)

  6. #16
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by Shurrikhan View Post
    What if most classes, monsters, and duties could already use rework, and an elemental system happened to be a cohesive means or parallel of introducing those changes? We're already seeing a lot of concern about the long-term possibilities, and limitations thereto, displayed by the systems we have, classes, monsters, and duties often being chief categories for those issues' examples.

    Not saying it needs to happen, or even that, in anything like the means suggested here, that it ought to be implemented at all. But if an idea does eventually strike gold, and fits the design model desirable for the future of the game, then it shouldn't be thrown out just because it needs surrounding changes. At that point it becomes the perfect excuse for them, in the way that good writing includes its necessary details while seeming wholly natural. What is really a lot of deliberation, reiteration, and fine detail work comes off as a unified, attractive addition.
    I 100% agree with you, however I don't see this rework happening anytime soon, if at all.
    (0)

  7. #17
    Player
    Keramory's Avatar
    Join Date
    Mar 2011
    Posts
    600
    Character
    Lee Keramory
    World
    Famfrit
    Main Class
    Conjurer Lv 100
    The biggest issue with skill chains is weapon skill spam in my opinion. 6 people are smacking something to all holy hell by smashing buttons as quickly as they can, nearly the entire fight. How anyone can set up a skill chain...it would be insanity. It worked in FFXI because you had to build up to it. I wish they, along with elemental buff/debuffs were in the game, but sadly they ruined it.
    (0)

  8. #18
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Eso is pretty fast paced as well and I manage Synergy pretty easy there. Only difference here is it's more than one step. A visual indicator attuned to a color is displayed on screen. You either connect the dots or ignore the dots. Slightly easier encounter management if you do pull it off.

    (0)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  9. #19
    Player
    WeekendSoja's Avatar
    Join Date
    Jun 2014
    Posts
    236
    Character
    Luku Asura
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I am a little apprehensive when it comes to adding FFXI's battle elements into this game, I really enjoyed 11 and would hate to see this implemented and made into something different (which ultimately would be the case).

    I had a similar idea like this one for group synergy but it used the 1.0's version of skillchaining...though I am a little reluctant to start threads...

    Back on topic, the ideas are really nostalgic, but for the sake of being disappointed in the implementation, I do hope they find another avenue to create group synergy, which isn't hard, I think they have the basic building blocks for it.
    (0)

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