I'm just gonna point out Explorers Geomancer had a monster trapping mechanic.
Kite tank with traps to hold mobs.
*goes back into corner*
I'm just gonna point out Explorers Geomancer had a monster trapping mechanic.
Kite tank with traps to hold mobs.
*goes back into corner*
get a new tank and healer for what? so we can grind through for FATE? *pukes*
Well we have NIN proving that if a new DPS class is out 90% of the playerbase will immediately go for it, shooting Dungeon queue times to the point where one would max out the timer before seeing a pop. Conversely adding a New Tank/Healer role will populate those roles, keeping Dungeons viable so that people at least can have an option other than FATEs
I've said it a few times but I feel they can work just fine facing the mobs head on. Should that be because they have their own version of Protect that boosts Def equal to a PLD or WAR for example or even if they just wear tanking gear, though I like the idea of them just using a spell. If they are built like a tank then it would be expected for them to get hit on, constantly moving would be horrible design choice that I can't see SE ever getting behind. However the worry when you hear mage or caster is interruption, so to counter that we simply give them the usual tank stance that increases Defense, Lowers attack, increases hate but also stops all interruptions except for the obvious reasons of stun and silence. On the flip side, we also give them the DPS stance where they boost attack power but are susceptible to normal interruption.
They could still have some spells that are instant like the common pull but also let them have AOE hate spells or hell, they could possibly forgo it all together and just cast an AOE Hate spell and let the mobs come to them while the DPS get into position. The one issue that does come to mind, do we give them a faster base MP regen or should they have a way to build it back either through a combo (similar to PLD) or something like BLM and umbral ice?
Last edited by AlphaFox; 08-12-2016 at 12:40 PM.
I see I see, well the mp regain is probably the easier part, maybe the spell could act sort of like foes does if left on before a pull and just generate enmity over a wide area that could work. The thing about fending gear is that it has both high physical and equally high m def so i would see them not really doing anything different or too different as its just perfect, if anything a little too good compared to mage gear being supposedly the inverse type of defense but not complaining tanks still get smacked pretty hard regardless of how much defense they have. I see your point and do believe they could make a mage tank work
We would have a job that just facerolls over BLM like no yesterday. Also, last time I checked Flash and Fire II are not alike. Flash is instant vs casting time for fire II. Fire II also doesn't generate much enmity at all if the tank is actually doing his or her job. Can we have an actual creative discussion about RDM on the new thread created since there is still heated discussion? Still have no idea why people want to finish the holy trinity. I would rather have a more creative job then a rehash of a pld/drk/whm/sch/ast.
http://forum.square-enix.com/ffxiv/t...eral-dicussion
PS - How often do Paladins actually use Clemency? Last time I checked I had no problem healing as a white mage where they would need to use it. Brb going to actually count the times a paladin uses clemency in one day. Will report back my results tomorrow!
Last edited by Nyerieri; 08-12-2016 at 01:54 PM.
To be fair, only time I see a Paladin use it is when I am in cleric stance doing Gravity, asked him about it and he said simply so I could keep attacking longer. Outside of that it's rare to see.
normally cast it in town with clemency, or get my friends to for a party of warrior, scholar, monk and dragoon so i can have battle litany, whispering dawn, mantra and have the warrior pop defiance, convalasence and thrill....too much mp for practical use though outside of that. Ive only seen it used by friends when theyre about dead, parties wipping or someones ressing the healer
That's the only time I've seen it, too; when the healer is down. Or, when there is no healer, ala PotD.
It can go even deeper than that. Red Mage is the only job used in Final Fantasy not found in FFXIV in some form. I mean the original Final Fantasy, FF1, on the NES.
It's so iconic and deeply ingrained into the series that it's more bizarre we don't have RDM than all our crazy theory crafting to work it in. Even if we tread into Mystic Knight territory to make it happen, people will be happy to have it, since it's finally Red Mage.
Plus, it's not like anyone is complaining that Monk isn't the overpowered as hell when bare-fisted, glass cannon of a party member it originally was since the class we got instead is so good.
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