Quote Originally Posted by Fevelle View Post
My main MMOs were Grand Chase and Ragnarok Online. GC healing was nearly non-existent since you could dodge boss mechanics by animation-locking yourself out of it with abilities.

Ragnarok Online on the other hand was extremely hard to heal in every aspect. No aggro table whatsoever, only AI commands - wich means MVPs could suddenly lock target on you and screw your life. At least 8 buffs to keep track in a party of 12 people with no party UI whatsoever. PVP was even harder because no way in hell you could see clearly where your guild members were. The only downside in that game was the lack of healing options. A full support would spam Heal and put Sanctuary and keep track of buffs. They made it better with more options for healing with RO renewal, but I quit just before that.
I don't mean to mix threads here, but reading your posts in one of the many "Healer DPS discussion" threads made me think you probably came from healing in RO. I'm kinda pleased to see that I was right. I don't mean to hijack this thread to start a discussion about the healer DPS meta in FFXIV or anything like that, but at least in here I can say that I agree with you that healing in RO was really fun. At least fun in the sense that you were always stressed out because everyone was one hit away from dying lmao.

I will say that despite us disagreeing on whether or not the current healing styles in FFXIV are cool or not, we can both agree that the healing style present in RO was very fun by its own right! I do sometimes miss being super stressed out because everything was constantly dying. And I do miss keeping track of all the million buffs we could put up too.