Edited my OP adding a new gauge for abilities and spells.
Edited my OP adding a new gauge for abilities and spells.
Adventure Journey Concept: http://goo.gl/b6SyTh
Skillchain Concept: http://goo.gl/tts8Cz
Power Modifier Concept: http://goo.gl/Md3UAB
The charge-based Fire line is the edit, yeah?
Good for combating button bloat.
Definitely a logical choice, except where spells in the element series already have the same cast times, e.g. Fire 2 and 4 (or on any use of Swiftcast or Thundercloud, if you use the same system on the Thunder line). Granted, in changes to Enochian can fix the prior issue of overlap. Swiftcast would be likely be the more awkward issue. Those changes would have to be for the better on their own merit, though. I imagine there are quite a few possible to Enochian changes the community would accept as an improvement, however, so that shouldn't be too difficult; forcing a specific cast on Swiftcast, or changing Flare to a follow-up oGCD, etc., to deal with their all sharing an instant cast, would again be the more problematic area. Thundercloud can easily just always cast Thunder III effect, as anyone would when able.
Sorry if I misunderstood and you meant for the spell tiers to have no relation to our current ones.I'd recommend the option to place the graphic on the "Fire" spell (and/or "Thunder" or "Aero") itself, progressively expanding a wreath of flame around the Spell slot while a disc or radial graphic shows charge towards the next tier, while the center shows the number that will be released. Letting go will launch the most recently ascended level at the end of its tier time as not to possibly waste cast time. (Still requires timing to the half-second as not to use a tier too high, which might be a bit uncomfortable for some.)
Last edited by Shurrikhan; 08-10-2016 at 08:39 AM.
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