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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Velhart
    You need to acknowledge also that the people who played FFXI are not the same as the ones who play FFXIV. FFXIV is not filled with only once FFXI players. They consist of people who came from other MMO's, or new to the genre as a whole. You can't make the assumption that it will work because one MMO did it in the earlier 2000's.
    I acknowledge that not everyone comes from the same gaming background.

    Quote Originally Posted by Velhart
    Lets try this. Lets not involve FFXIV's current system. Lets say they revamp and give you the FFXI-2 you want. Lets say you are running the show here. How do you plan to have a system like this and keep all of the casual, midcore, and hardcore players? How will you convince the casual player base to commit to a level of hardcore to stay relevant? FFXI's set up was not in favor of casual players at all. So without saying "SE will figure it out", because they are clearly not, I want to hear how you will keep those numbers high, keep all three levels of play happy without them getting sick of it and leaving. Keep them entertained for years on certain pieces of content.
    I don't want an XI-2 though. If my want was the deep I would just want a HD reboot of XI. Short answers? And I refer to the segregation in terms of playstyle not skill.

    Gametime:
    Casuals want short game sessions and total playtime.
    Midcore want short-medium game sessions and total playtime.
    Hardcore want moderate to long game sessions and total playtime.

    Skill based:
    Casual want light difficulty and easy to understand systems.
    Moderate skill wants moderate difficulty and doesn't mind deep complex systems as long as it isn't extreme.
    Elite players want extreme difficulty and want all the complexity possible, don't even mind looking stuff up to be the best.

    Interaction:
    Casual likes no tedium and straightforward.
    Midcore likes no tedium but can live with some if if feels rewarding.
    Hardcore like no tedium but would trade all the comforts if the game opened up it's systems.

    Short answer?
    Make content for those three groups.



    I probably could If I could dedicate all my focus to that goal but developing isn't my primary job.
    (5)
    Last edited by Sandpark; 08-09-2016 at 05:48 AM.