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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Claire_Pendragon View Post
    Snip
    Reflecting damage- I meant more along the lines of it mitigates damage by consistently absorbing a portion of it and then dealing it back to the enemy and building around a tanking mechanic from there.

    Damage absorption- Think more along the lines of a tank that creates damage absorbing shields in a manner similar to sch. But rather than the shield being based on the amount healed to a target it's based on the damage dealt and allows the mechanic to scale properly.

    DoT based melee- It's more in a manner similar to smn. True all melee have DoTs but I was thinking of a melee class with 2-3 DoTs and a move that does more damage based on the DoT effects present on the target.

    Support melee- My thought is something more akin to a buff/debuff focused class. Brd can increase the enemy's magic damage taken for example.
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    Last edited by Khalithar; 08-07-2016 at 04:52 AM.

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Khalithar View Post
    Reflecting damage- I meant more along the lines of it mitigates damage by consistently absorbing a portion of it and then dealing it back to the enemy and building around a tanking mechanic from there.

    Damage absorption- Think more along the lines of a tank that creates damage absorbing shields in a manner similar to sch. But rather than the shield being based on the amount healed to a target it's based on the damage dealt and allows the mechanic to scale properly.

    DoT based melee- It's more in a manner similar to smn. True all melee have DoTs but I was thinking of a melee class with 2-3 DoTs and a move that does more damage based on the DoT effects present on the target.

    Support melee- My thought is something more akin to a buff/debuff focused class. Brd can increase the enemy's magic damage taken for example.
    WAR Vengeance mitigates 30% dmg taken, and then does 50 potency back. (To prevent scaling with boss attacks, which can reach unreasonable levels of dmg)
    So the mechanic exists, but you more so want to see it more.

    Damage Absorption, instead of granting HP, it grants temp HP like stoneskin/galvanize. I've seen this in other MMOs before, and while the mechanic exists on healer, I'll add it to tank options. (Seems more like what 2.0 WAR shoulda had)

    DoT based melee, Since melee have DoTs, the only thing preventing them from focusing on them, is the amount they have, and their 1,2,3 combo. In short, I feel I addressed the lack of a melee with no 1,2,3 combo. Which leaves DoTs/off the GCD attacks, and a filler attack (like ruin)

    Support melee- while I still disagree to an extent, BRD will still be seen as more of a support than NIN. You mentioned BRDs ability to raise the parties magic dmg, while NIN effects the parties slashing damage.
    In short, you want a melee with MORE support than NIN, which would rival BRD. (But not simply copy it)
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    CLAIRE PENDRAGON